Note! Here we are describing implants, that are, were implanted not necessarily as 'hardware', they are often as created manifestations (by others, yourself or in combination thereof) However, there are also 'usual' implants, that can be detected by Solar prison technological instruments (like X-ray etc) and because of that availability to detect by "usual means", those can be described as being 'usual', 'detectable' implants If so, we will note that the implant was, is detectable by the available technology on this Earth copy Most of the implants presented in the site are self-detectable by being itself, and do not require additional support of some technology for detecting, handling & removing that particular implant
POLES (polarity") IMPLANT, hypnotic suggestions
This one uses a double row of metal poles which are charged It is done to bodiless thetan (who is being an energy body) You bang back and forth between the poles, going down the row in a zig zag Items are laid in with the impacts asd you hit the poles This might be basic on running into lampposts It might also underlie poor vision It is restimulated by the people shoving somebody around This was probably used by the body people against the thought people in the theta-mest wars This laid in ideas as:
a) you must not use force
b) you must care for the body
c) neither side is right in a conflict
d) anyone who fights is wrong
e) control yourself
f) constrain yourself
g) the use of energy is evil
h) to never change
I didn't bother to work out the exact wording of all the goals used, but they would be in keeping with the above list of ideas I ran the first goal, which is "TO (NEVER) USE ENERGY" and the whole thing pretty much blew The item pattern I found on the first goal was as follows:
\/ TO USE ENERGY
\/ TO NEVER USE ENERGY
\/ TO NEVER USE ENERGY ABSOLUTABLY
\/ BAD TO USE ENERGY
\/ IMPOSSIBLE TO USE ENERGY
\/ TO NEVER USE ENERGY ABSOLUTABLY
\/ WRONG TO USE ENERGY
\/ DEGRADING TO USE ENERGY
\/ TO NEVER USE ENERGY ABSOLUTABLY
\/ HORRIBLE TO USE ENERGY
\/ DESTRUCTIVE TO USE ENERGY
\/ TO NEVER USE ENERGY ABSOLUTABLY
\/ FRIGHTENING TO USE ENERGY
\/ DANGEROUS TO USE ENERGY
\/ TO NEVER USE ENERGY ABSOLUTABLY
\/ PUNISHABLE TO USE ENERGY
Silence, you fly through the pole instead of impacting on it You can see the double row of poles continuing on down the corridor and you expected to keep going
NIX TO USE ENERGY
Head impact as you hit the "wall" on the far side of the pole The wall is an energy screen Then you drift out of the far side of the wall and all is quite and you get the following item
Then you are drawn into another corridor containing a double row of poles and they do the next goal
> By The Pilot, decodeq
THE INDIVIDUATION IMPLANT, hypnotic suggestions
See Technique 88 lecture 19 (> http://forums.whyweprotest.net/123-leaks-legal/technique-88-lectures-incidents-track-before-earth-74r2r-07cd-52-leak-17988) This is the platen I came up with This may have been used against prisoners of war before exchanging them or releasing them to return back home The idea was to destroy the enemies organization by making their own people anti-social
> TO SEPARATE
> TO BE AN INDIVIDUAL
> TO BE THE ONLY ONE
> ONLY YOU CAN BE GOD
> ONLY YOU CAN CREATE
> ONLY YOU CAN BE CAUSE
> ONLY YOU CAN KNOW
> ONLY YOU CAN WIN
> ONLY YOU CAN CHANGE
> ONLY YOU CAN REASON
> ONLY YOU CAN CONSTRUCT
> ONLY YOU CAN BE BEAUTIFUL
> ONLY YOU CAN RULE
> ONLY YOU CAN ENGLIGHTEN
> ONLY YOU CAN INFLUENCE
> ONLY YOU CAN OWN (HAVE)
> ONLY YOU CAN BE ALIVE
> ONLY YOU CAN CONTROL
> ONLY YOU CAN ORGANIZE
> ONLY YOU CAN BE ADMIRED
> ONLY YOU CAN ENDURE
> ONLY YOU CAN BE AN INDIVIDUAL
> YOU ARE THE ONLY ONE
> By The Pilot
THE HALVER IMPLANT, hypnotic suggestions
I tried to get a bit more on this implant It ws used during the theta-MEST wars by the body people against the thought people It uses the goals "To Be Good" and "To Be Evil" And also "To Love Everything" and "To Hate Everything"
> TO BE GOOD IS TO AGREE
> TO BE GOOD IS TO OBEY
> TO BE GOOD IS TO BELIEVE
>
> TO BE EVIL IS TO AGREE TO LOVE EVERYTHING
> TO BE EVIL IS TO AGREE TO HATE EVERYTHING
> TO BE EVIL IS TO OBEY TO LOVE EVERYTHING
> TO BE EVIL IS TO OBEY TO HATE EVERYTHING
> TO BE EVIL IS TO BELIEVE TO LOVE EVERYTHING
> TO BE EVIL IS TO BELIEVE TO HATE EVERYTHING
> etc
It is done with a black and a white wave, which look almost like radiating screens on either side of you (but encompassing your body) It makes a pressure on the right and left sides of the head and shoulders It may cause headaches and affect vision The same endword is used on both sides You get "to be good is to agree" on one side while you get "to be evil is to agree" on the other (in other words, they wanted you to agree whether or not you choose to be either good or evil) This probably uses many of the agreements of universes dichotomies (aware/unconscious, strong/weak, etc) as the root word pairs
The end words probably cycle down to "To .... is to crave sex" and "To .... is to crave bodies" I didn't do a lot with this one It seems to be very late on the chain and keyed out with a little bit of ITSA This probably means that its of little importance (but there's always a chance that its the tip of the iceberg too)
The Agreements Universe Implant is similar to an implant universe except that we went through it by choice rather than having it enforced on us It is the incident which carries us down into the Agreements Universe (which begins as a simple agreed upon space in which we begin to create things and play games) After separation from static, we were given the Jewel of Knowledge and entering the agreements universe, we were in what I will refer to as a set of unaligned spaces There was a great deal of flailing about and and a lack of agreement or even a common meeting ground There was some degree of interchange and communication but we lacked common definitions Following the suggestions of the Jewel of Knowledge, we solved this by building an implant a common set of definitions and agreements and threw ourselves into it When we came out, it was into an agreed upon space To define these various things, we divided up into teams and each team developed one definition Each definition was built into a small-sub-universe These were all then combined into the agreements universe Each being was only aware of the definition they'd worked on The entire set was not known to anyone until we all experienced it enmass Since each definition was done without reference to the other definitions, the various definitions do not line up or fit well together This leads to conflicts, problems, games etc and is probably the basic why on all the trouble we have gooten into We might consider this a sort of basic, but note that it was not enforced on the individual It was accepted by choice And the individual is not likely to drop these agreements even if he has to run this out because he would be not unwilling to drop contact with everyone else in this trap So the best that we can hope for right now is to bring about an awareness and loosen this incident up a bit so that the individual can selectively disagree occasionally and knows what kind of game is going on Eventually, we might all reach the point where we can all get together and go back and change these agreements around a bit and have a better game Meanwhile, we have the penalty universes to run and these do act as a real basic (they were enforced) and should knock out most of the undesirable effects that we are suffering from
The definitions are extremely childish Apparently we were very inexperienced, simpleminded, and innocent when we mocked this up It is interesting to compare this effort to the Jewel of Knowledge which is a super sophisticated construction with all sorts of hidden implications The agreements universe doesn't have hidden implications of subtle meanings It just puts up simpleminded definitions, such as a three year old might compose, without any concern about the implications or consequences
The definitions are not of words but rather consists of the delineation of concepts each definition is a dividing line that forms a separation of things into two classes I.E., from the unified whole, we get a quality and its opposite These are things such as Good/Bad, Beautiful/Ugly etc You might think of each definition as a line drawn down the middle of a sheet of paper But the definitions don't line up If you stack these papers ontop of one another, you would have to turn them at various angles For example, the definition of Good/Bad does not line up with definition Good/Evil Combining the 2 definitions gives 4 classes of things These are a) things which are "Holy Good" and "Nice Good", b) things that are "Holy Good" and "Nasty Bad", c) things that are "Evil" and "Nice Good", c) things that are "Evil" and "Nasty Bad" If you extend this to include numerous definitions, you will see that this is quite a problem
The agreements universe begins with a variation of Platen 1 The first item is TO AGREE IS NATIVE STATE Before that, you are part of a crowd rushing to get into agreement Then you pass through an inverted triangle and (the symbol of the agreements universe - it represents everything focusing down to one point of agreement) and get the first item Spotting the top of the agreements universe is sometimes useful in addition to spotting the tops of penalty universes Note that this will not run on the BT (Body Thetan - admin) etc, unless some other handling has already gotten him pretty well straightened out But it is a great help to a being who is almost free but is hanging around because he's still troubled by some unresolved conflict
a/ spot rushing to get into agreement
b/ spot going through the inverted triangle
c/ spot TO AGREE IS NATIVE STATE
d/ look prior to this and and spot deciding that you need to agree
e/ if needed, spot getting others to decide to agree
f/ if needed, spot working on building the agreements universe
1/ an introductory sequence (like Platen 1)
2/ a series of definition sub-universes
3/ a sequence where you make various agreements (you are shown the need for each agreement and then agree to it)
It is possible that there are other sections to the agreements universe in addition to the above I believe that the introductory sequence follows Platen 1 exactly up to the decision "To Agree"
> TO AGREE IS TO ACHIEVE:
1/ KNOWLEDGE
2/ POWER
3/ WISDOM
4/ AFFINITY
5/ REALITY
6/ COMMUNICATION
Then -
> TO AGREE IS TO PLAY THE GAME
Then all 64 penalty universe goals are done in the form TO AGREE IS TO (goal)
This may be the original mockup of the goals and the dynamics
Then -
> TO AGREE IS TO KNOW THE MEANING OF THINGS
Then come the definitions For each one you seem to enter the cathedral like archway (or maybe its another inverted triangle?) the first item is TO AGREE IS TO KNOW THE MEANING OF .... (goodness and badness etc - whatever is being defined) Then you will see a pair of scenes for each of the 16 dynamics There will be one scene for the positive side of the definition and one scene for the negative Some sort of terminal (such as the good bear and the bad bear) will be used throughout the definition Most of the definitions and agreements still need to be researched These are hard to get at because of later incidents that lay in false definitions and get you to agree to abberrated things The material in this incident was not malicious The malicious ones are from later incidents (and are much more real to us since they are the later alter-is that we are living in) Here the definitions are simply domb and short sighted rather then being intentionally suppressive
I did manage to research the first definition (Good/Bad) and tried to come up with a list of the definitions These are included here They might not be completely accurate but it is the best that I have at this point The definition for Good/Bad is so childlike that I keep wondering if I've simply assessed out some old children's educational program, but the amount of grief that turned on while running this was incredible and the meter reads were huge Also, while I was typing the Good/Bad definition up from my handwritten notes, I made a mistake and typed the 13D badness item in place of the 14D badness item When I went past this, I got dizzy and everything started going unreal Spotting the error turned the sensations off So this platen isn't a joke if it seems too ridiculous to believe It is possible that I have the wrong incident, but if so, it's some sort of very heavy implant
Tentatively (based on assessment rather actually than running each one), the list of definitions is as follows:
1/ Agreeing/Disagreeing
2/ Good/Bad (bears)
3/ Causative/Effected
4/ Winning/Losing (seagul)
5/ Logical/Illogical (alligator)
6/ Beautiful/Ugly
7/ Strong/Weak
8/ Interested/Disinterested
9/ Certain/Confused
10/ Healthy/Sick
11/ Sane/Crazy (e.g. Truth/Hallucination)
12/ Free/Enslaved
13/ Enduring/Transient
14/ Fast/Slow
15/ Right/Wrong
16/ Present/Absent (Always/Never)
17/ Moving/Stopped (motion/no motion, changing/fixed))
18/ Seen/Invisible
19/ Gives Pleasure/Gives Pain
20/ Humorous/Sullen
21/ Smart/Dumb (birds)
22/ Brings Order/Brings Chaos
23/ Awake/Unconscious (asleep, dogs)
24/ Just/Unjust
25/ Divided/Combined
26/ Real/Unreal
27/ Courageous/Cowardly (lion)
28/ Located/Infinite
29/ Knowing/Ignorant
30/ Owned/Available
31/ Volitional/Controlled
32/ Older/Younger
33/ Wise/Foolish
34/ Same/Different
35/ Rigid/Fluid
36/ Oriented/Disoriented
37/ Connected/Withdrawn
37+ Truthful/Deceitful
38/ Ethical/Criminal
39/ Skillful/Incompetent
40/ Started/Stopped
41/ Responsible/Irresponsible
42/ Happy/Sad
43/ Singularly owned/Shared
44/ Helpful/Harmful
45/ Playful/Serious
46/ Trusting/Distrusting
47/ Alive/Dead (Raggedyann doll)
48/ Loving/Hating (flowers)
49/ Perceptive/Blind (mice-poets)
50/ Flexible/Fixed
51/ Social/Anti-social
52/ Aware/Unaware
53/ Big/Small
54/ Reasonable/Arbitrary
55/ Industrious/Lazy
56/ Quite/Noisy
57/ Numb/Feeling
58/ Harmony/Discord
59/ Participating/Separated Out
60/ Greedy/Sharing
61/ Faith/Disbelief
62/ Good/Evil
63/ Remembering/Forgetful
64/ Created/Destroyed
?/ Important/Unimportant ?
Maybe also includes Serene/Upset & Concentration, Accumulation/?-Attention or Focused, Center(ed)/?, Susikaupes/Issiblaskes-Demesys, Interested/Disinterested-Attention, Survive/Succumb?
> ALIVE/DEAD Raggedy Ann doll, alive/
> ALIVE/DEAD Raggedy Ann doll, dead/
The last time I checked this over, it seemed like Agree/Disagree belongs first before Good/Bad, so I have listed that as the first one But all my earlier auditing assumed Good/Bad was first, and it was possible to run it that way
AGREEMENTS UNIVERSE DEFINITION 1: GOOD/BAD
As you go through the archway into the first (or second?) sub-universe, you receive the following intention:
TO AGREE IS TO KNOW THE MEANING OF GOODNESS AND BADNESS
Then you see the Good Bear and the Bad Bear You pass between them and come to a set of 16 pairs of pictures (one pair for each dynamic) You enter each picture and experience it (floating in an exterior position watching the action) Note that each picture has a time component with a short duration The pictures are as follows:
16D (Creation):
The good bear waves a hand and a cottage appears, warm and homey The bad bear waves a hand and the cottage becomes dark and decayed (broken down)
15D (Play/Games):
The good bear plays with others, helping teammates, and being nice to the opponents They are playing some sort of leapfrog game The bad bear cheats, hits the opponents, and yells at his teammates
14D (Knowledge/Learning):
The good bear studies (books?), talks politely to teachers, and behaves in (school?) The bad bear tears up books, stomps on teachers, and gives out false data
13D (Change/Alignment)
The good bear helps others arrange a dance (like a square dance) The bad bear throws the dance into turmoil and breaks up the pattern
> CHANGE/ALIGNMENT, square dance <
12D (Reason/Orientation)
The good bear points out things to others and follows logical rules The bad bear confuses others and refuses to explain his reasons for doing things
11D (Construction)
The good bear builds a shed The bad bear kicks it down
10D (Protect)
The good bear fights a lion to save someone The bad bear throws someone to the lion to save himself
9D (Aesthetics)
The good bear beautifies the house, painting it etc The bad bear spreads black ugly designs on the walls
8D (Worship/Religion)
The good bear places offerings on the alter of the forest god The bad bear takes the offering off of the alter and replaces it with crap
7D (Spirits)
The good bear's spirit soars around bringing good feelings The bad bear's spirit soars around scaring epople
6D (Mest)
The good bear fixes a chair The bad bear brakes it
5D (Lifeforms)
The good bear helps a bird with a broken wing The bad bear kicks the bird
4D (Society)
As the head of a village, the good bear settles disputes wisely The bad bear takes over the village by force and declares himself dictator
3D (Groups)
The good bear works together with others to put up another house The bad bear forces others to work while he rests in the shade
2D (Sex/Children)
The good bear takes care of a sick little girl bear The bad bear breakes the girl's leg
1D (Body/Food)
The good bear brings food for the whole family and eats together with them The bad bear takes the food away from others and eats it himself
Closing scene: The good bear becomes frustrated, attacks the bad bear with an ax, and kills him The citizens cheer The good bear floats up to heaven and the bad bear sinks into the ground
You follow the good bear up towards heaven and find yourself passing back out of the archway
End of definition 1 <
The things that are omitted from this definition are as interesting as what was included for example, a 3D definition covers only being nice to children There is no definition for Sex in here So on the question of sex being good or bad, the answer is that it is undefined Also notice that it is considered good to eat (never mind where the food comes from) as long as you share your food with others All of the items are like this There is no consideration of long range consequences or secondary effects or whatever It's just a simpleminded view of things that evaluates everything on a simplistic present time immediate basis
To make a notice at Penalty Universe Master List about: TO AGREE IS NATIVE STATE
FAC 1 IMPLANT, hypnotic suggestions
This is the incident that Ron (Elron - admin) called Fac 1 (Facsmile One, the first whole track implant that Ron found in 1952) There is some description of it in History of Man and more on the HCL lectures as well as a demo session of running somebody through it
But this was being run before we had the idea of finding the implant items or knew very much about the implants The demo session consists of a PC trying to run through the first moment of impact with Dianetics and mostly consists of her sitting there and moaning miserably for about an hour until she comes up to feel better about being hit with the first "bap" (wave impact) coming from the implant device (coffee grinder - black box with a crank) The implant was commonly used 1-2 million years ago in this universe The Disney movie "The Black Hole" has a lot of scenery appropriate to Fac 1, uses an implant device that is almost correct, and illustrates a starship crew that look like they have been regularly implanted with Fac 1 (trailer > http://www.youtube.com/watch?v=9zyCIlTMf0k&feature=related) If you subtract out the cutsey-poo Earth people, you wouldn't be too far off
This is a third invader force mockup The ships captains were the only aware thetans They look a bit like people wearing space suits, but that was actually their bodies The crews and troops were so heavily implanted that nobody even remembers being part of the third invader When they took over a planet, they would set up temples and appoint priests and give them portable (tripod mounted) Fac 1 implant machines (coffee grinders) Their avowed mission was to make people good This could be called the pleasure/pain implant
The items alternate between things they don't want you to do which have a heavy wave of pain of pain and the opposite which has a heavy wave of pleasure (almost sexual) They aim the device at various spots and run the entire series of items in each of the points The usual sequence is:
1/ Forehead (Third Eye)
2/ Left eye
3/ Right eye
4/ Mouth
5/ Left shoulder
6/ Right shoulder
7/ Chest
8/ Stomach
9/ Genitals
The items are as follows You need to spot the intense pain or pleasure wave hitting you along with the item:
1a/ (pain) TO BE EVERYTHING > 1b\ (pleasure) TO BE NOTHING
2a/ (pain) TO KNOW > 2b\ (pleasure) TO NOT KNOW
3a/ (pain) TO BE ORIENTED > 3b\ (pleasure) TO BE DISORIENTED
4a/ (pain) TO BE CAUSE > 4b\ (pleasure) TO BE EFFECT
5a/ (pain) TO BE POWERFUL > 5b\ (pleasure) TO BE WEAK
6a/ (pain) TO BE INDEPENDENT > 6b\ (pleasure) TO BE OBEDIENT
7a/ (pain) TO PROJECT ENERGY > 7b\ (pleasure) TO PUT OUT NO ENERGY
8a/ (pain) TO OPERATE AT A DISTANCE > 8b\ (pleasure) TO NOT OPERATE AT A DISTANCE
9a/ (pain) TO INFLUENCE REMOTELY > 9b\ (pleasure) TO NOT INFLUENCE REMOTELY
10a/ (pain) TO PERCEIVE AT A DISTANCE > 10b\ (pleasure) TO NOT PERCEIVE AT A DISTANCE
11a/ (pain) TO DO THINGS WITH THE MIND > 11b\ (pleasure) TO NOT DO THINGS WITH THE MIND
12a/ (pain) TO BE FREE > 12b\ (pleasure) TO BE RESTRAINED
13a/ (pain) TO FIND OUT > 13b\ (pleasure) TO NEVER FIND OUT
14a/ (pain) TO REVEAL THIS > 14b\ (pleasure) TO NEVER REVEAL THIS
15a/ (pain) TO DISAGREE WITH THIS IMPLANT > 15b\ (pleasure) TO AGREE WITH THIS IMPLANT
16a/ (pain) TO REMEMBER THIS IMPLANT > 16b\ (pleasure) TO FORGET THIS IMPLANT
17a/ (pain) TO NEVER IMPLANT OTHERS > 17b\ (pleasure) TO IMPLANT OTHERS
18a/ (pain) TO NEVER BE IMPLANTED AGAIN > 18b\ (pleasure) TO WANT THIS IMPLANT AGAIN
THE CHOICES IMPLANT
I think this is very early, possibly as far back as home universe But that could be a false date It si also possible that this is part of the between lives sequence Here you are given a real choice and decide which aberration you get The second part varies depending on your responses in the first section
There may be a short beginning segment that shows you why you have to choose
First section:
on each of these, they hound you and keep hitting you with energy waves and keep repeating the item until you choose one or the other
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN SANITY AND FREEDOM
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN BEING CAUSATIVE AND BEING LIKED
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN WINNING AND BEING RIGHT
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN BEAUTY AND HONOR
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN STRENGTH AND WISDOM
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN COURAGE AND AWARENESS
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN PERCEPTION AND CREATIVITY
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN CERTAINTY AND TRUTH
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN HAVINGNESS AND MOTION
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN KNOWLEDGE AND SERENITY
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN MEMORY AND HAPPINESS
/ TO AGREE IS TO MAKE THE CHOICE BETWEEN SKILL AND INDEPENDENCE
Second section:
This section varies depending on your responses to the first section