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  • Welcome, Guest · RSS 11.12.2016, 01:18

                                                                                  X-OVER or CROSSOVER TREADMILL


                                                                 

     

     
    WARNING! READING, WORKING WITH THE MATERIAL ON THIS PAGE CAN PROVOKE SOME HIDDEN CHARGE, DIMENSIONAL OR EXISTENTIAL SHIFTS ETC
    HENCE AT LEAST SOME PREPARATION & PRIOR DISCHARGE OF LESS "CHARGED" IMPLANTS IS ADVISED  
     
    Decision is up to the user
     
    Materials about auditing & how to work with Xover are in preparation (admin)  Hereafter are actual descriptions of Penalty Universes items (incl negative goals) & cross-over terminal


    PENALTY UNIVERSE ASSESSMENT LIST(incl negative goals)


    23 July, 1991 Prison, 8041 Galaxy;  rev 12 February 1993, 8043

     Note, the master list may have later updates  The negative goals are not as thoroughly researched and should be treated as being slightly speculative 

    16D 

    1/   TO CREATE (Statue)  :TO DESTROY (Devil Statue)
    2/   TO CAUSE (God, Old Man)  :TO PUT AT EFFECT (Devil)
    3/   TO MOCK UP (Computer)  :TO UNMOCK (Black Computer)
    ?     TO INTENSIFY (Energy Cloud)  :?
    4/   TO IMAGINE (Cartoon Mouse)  :TO DISILLUSION (Vampire)

    15D

    5/   TO UNDERSTAND (Chipmunk)  :TO MISUNDERSTAND (Cripple)
    6/   TO KNOW (2 headed dodo)  :TO MISLEAD (Gorilla)(!!!)
    7/   TO ABSORB (Greek Hero)  :TO DISCARD (Amazon
    8/   TO LEARN (Gnome)  :TO FORGET (Troll)

    14D

    ?     TO EXCHANGE (Spirit Broker, Wizard)  :?
    9/   TO PLAY (Chinese Child)  :TO FOOL (Joker)
    10/  TO COMPETE (Coach, Doll)  :TO CHEAT (Skeleton)
    11/  TO MANIPULATE (Penguin Banker)  :TO RUIN (Dragon)
    12/  TO EXCHANGE (Spirit Broker)  :TO STEAL (Raccoon)

    13D

    13/  TO SHAPE, TO METAMORPHOSE (Clay people)  :TO DISTORT (Walrus)
    14/  TO CHANGE (Magician)  :TO IMPLODE (Sorceress)

    "To Implode"  - Sorceress, Which

    15/  TO COMBINE (Siamese Twins)  :TO FRAGMENT (Worms)
    16/  TO BRING ORDER (Gorilla People)  :TO BRING CHAOS (Black Panther)

    12D

    17/  TO REASON (Clown)  :TO DISCOMBOBULATE (1 Manband)
    18/  TO ORIENT (Wire Man)  :TO DISORIENT (Spinning Top)
    19/  TO GUIDE (Pilot)  :TO MISDIRECT (Scarecrow)
    20/  TO COMPUTE (Toy Bodies)  :TO CONFUSE (Zombie)

    11D

    21/  TO CONSTRUCT (Beavers)  ;TO TEARDOWN (Wrecking Crane)
    22/  TO ARRANGE (Blockhead)  :TO UNSTABILIZE (Goon)
    23/  TO BUILD (Snake People)  ;TO WRECK (Raging Bull)
    ?     TO ENGINEER (Lobster People)  :?
    24/  TO STRUCTURE (Crystals)  :TO SHATTER (Batman)

    10D

    25/  TO INVENT (Munchkins)  :TO DIVEST (Troll)
    26/  TO INSPIRE (Muses)  :TO OCCLUDE (Mesmerist)
    27/  TO ENHANCE (Ghost People)  :TO WORSEN (Demon)
    28/  TO BEAUTIFY (Fairy Godmother)  :TO MAKE UGLY (Old Witch)

    9D

    29/  TO PURIFY (Fire People)  :TO PERVERT (Satyr)
    30/  TO JUDGE (Bull People, Minotaur)  :TO ACCUSE, BLAME (Ogre)
    31/  TO DEFEND (Little Green Man)  :TO ATTACK (Gorilla Soldier)
    32/  TO STRENGTHEN (Strong Man)  :TO HURT (Silver Ball)
    ?     TO PROTECT (Colored Balls of Energy) :

    8D

    33/  TO ENLIGHTEN, TO PREACH (Rabbit Preacher)  :TO OBSCURE (Smog Monster)
    34/  TO CONVERT (Fish Man, Reptile)  :TO DISABUSE (Jackal)
    35/  TO COMMUNE, TO CONNECT (Female Angel)  :TO DISCONNECT (Spider Woman)
    36/  TO WORSHIP (Knights)  :TO PROFANE (Monk)

    7D

    37/ TO PREDICT (Soothsayer)  :TO RANDOMIZE (3headed-griffin)
    38/  TO INFLUENCE (Cupid)  :TO SCANDALIZE (Hunchback)
    39/  TO COLLECT (Elves, Fairies)  :TO REJECT (Wolfman)
    40/  TO EMBODY (Pan-goat God)  :TO DISEMBODY (Invisible Man)

    6D

    41/  TO DISCOVER (Centaurs)  :TO HIDE (Octopus)
    42/  TO LOCATE (Leprechaun)  :TO MISPLACE (Cricket)
    ?     TO PERMEATE (Theta Body)  :?
    ?     TO ENERGIZE (Thought Circles, nergy Flows)  :?
    43/  TO GATHER (Spacesuit Body)  :TO ABANDON (Hobo)
    44/  TO OWN (Fox People)  :TO BURN DOWN (Flame Man)(!!!)

    5D

    45/  TO GROW (Genetic Entity, Scarecrow?)  :TO ROT (!!!) (Fungus Creature)
    46/  TO LIVE (Dinosaur)  :TO DIE (Spectre)
    47/  TO HEAL (Tree Man)  :TO INFECT (Germ Colony)
    48/  TO ADAPT (Thread Man)  :TO PROTEST (Snake)

    4D

    49/  TO ESTABLISH (3-eyed Giants)  :TO UNDERMINE (3-eyed Robot)
    50/  TO SHARE (Dolphins)  :TO POSSESS (Sea Monster)
    51/  TO CONTROL (Frog King)  :TO REBEL (Gargoyle)
    52/  TO UNITE (Dog Soldiers)  :TO CONQUER (War Eagles)
    ?     TO DISCOVER (Centaurs)  :?
    ?     TO JUDGE (Giants, The Judge)  :?

    3D

    53/  TO ORGANIZE (Human Clerk)  :TO DISORGANIZE (Fu Manchu)
    54/  TO CO-OPERATE (Robots)  :TO INDIVIDUATE (Iron Horse)
    55/  TO PARTICIPATE (Mermaid)  :TO DEBASE (Elephant Girl)
    56/  TO EXPAND (Mouse Railroad Engineer)  :TO CONTRACT (Maniac)

    2D

    57/  TO JOIN (Cat People)  :TO SEPARATE (Black Cat)
    58/  TO REPRODUCE (Insect Invader)  :TO INFEST (Insects)
    59/  TO SATISFY (Caveman)  :TO RIDICULE (Moron)
    60/  TO CARE FOR (Bird Girl)  :TO TORTURE (Pincer Devil)

    1D

    61/  TO EXPERIENCE, TO LIVE (Bear)  :TO DEADEN (Kali)
    62/  TO REPLENISH, TO SURVIVE? (Old Arab)  :TO AGE (Father Time)
    63/  TO CONSUME, EAT (Tiger)  :TO STARVE ( or TO POISON) (Spider)
    64/  TO ENDURE (Pyramid)  :TO DISSIPATE (Mummy)
     
     
    CROSSOVER TREADMILL General Information) 
     

    10 June 1990 Prison, 8040 Galaxy

    The treadmill was build in the Games universe for use as an punishment for troublemakers  I believe that it was used as part of the procedure for sentencing people to the Motion universe, but this is still under investigation (it might simply have been used on people in the Games universe)  A simplified mockup of each of the 64 penalty universes was used  A universe dramatizing a negative goal was appended to each of the 64 positive penalty universe mockups  The penalty universe crashed the positive goal down to zero which is a point of complete overwhelm and solidity  Then the negative goal is dramatized to unmock everything outil you go out the bottom  At the end, you've destroyed everything so that there is no universe left and you get a false native state  This is then made to equal the native state at the top of the next positive goal

    The bottom of the final negative goal was connected to the top of the first positive goal (To Create) so that you just keep going round and round through the cycle of 128 goals (also 128 are Infinity The Big Splitter programming items, more >  http://decoder.moy.su/index/infinite/0-54)  Getting this keyed in seems to give one a spinning sensation  In the treadmill, the positive goal begins with Platen 1 (just like the original penalty universe)  But the symbols etc are not used  Instead, the implant goes straight into:  "TO (goal) IS TO POSTULATE BEING THE (terminal)" (i.e., TO CREATE IS TO POSTULATE BEING THE STATUE etc)  Then a limited subset of items duplicating the penalty universe are done  But the positive goal ends differently  Once the terminal's body dies, you are allowed to exteriorize from the grave  Once your floating above the grave, then the items in the Crossover Platen are done  This has you abandon the goal and then swings you into the negative goal for the purpose of getting even with everyone etc  

    See the crossover platen  Item 4 on this platen is the end of the positive goal  When running it, you should spot the top of the goal (NATIVE STATE) because BT and Clusters are sometimes hung up at this point trying to to avoid the start of the negative goal  Crossover item 11 is really many individual items and there may be other items such as wealth, revenge, satisfaction etc  But you only need to glance at this portion lightly and then spot the negative terminal on item 12  Originally I had lots of trouble spotting the top of the positive goal while handling the negative goal  The entire weight of the positive goal having been collapsed down to zero is sitting on the top of the negative goal  But by itself, this was not enough  What really nailed this down was later implants that ran a short series of items on the positive goal and swung it around to the negative goal  This sort of implant was done often  This restimulates abandoning of the positive goal (the point of crossover)

    The original version of the Hellatrobus Implants, done around 2-3 quadrillion years ago during the theta-MEST wars is the heaviest of these later implants  It shows you a scene (in an old style Kansas like environment) with the positive terminal, runs a small number of items against the positive goal, and shifts to the negative goal (the terminal changes to the negative one)  This is the inversion scene reffered to in the crossover platen and described in the master list (http://decoder.moy.su/index/penalty_list/0-69)  Spotting it relieves considerable stress on the positive to the negative inversion  After spotting the inversion scene, you can spot the treadmill implant making you abandon the positive goal  Once you've done this, it should be possible to spot the top of the positive goal from the negative goal  

    In the implant, following the crossover platen you become the negative terminal and go around unmocking everything one way or another (depending on the negative goal)  Finally everything's gone This creates a tremendous amount of unreality and loss of havingness  This makes you want to go on to the next goal so that you can have something  The loss of mass and unreality in the negative goal is probably the reason for low TA  Note that a low TA has represents a body that has less electrical resistance than a dead body (see E-meter essentials)  This should be impossible  But it happens anyway  Apparently, the mass of the body is not-ised so heavily, that it ceases to impede the the flow of an electrical current  I have seen the TA drop below 1.0 briefly while going around the dial through 7.0 on an item, and that is such a low resistance level that I see no way of attributing it to some minor effect  Low TA can come from out-lists  It would make sense for this to be due to restimulating the abandonment of a goal (wrong item given to PC means that the right one is invalidated and abandoned)

    Heavy glare-fight level TAs and invalidation of the PC would also seem to be pushing the PC down into the zero point of abandonment and unreality  If a person is mishandled to the point where he wants to get even for real or imagined outrages, the TA probably crashes  I have noticed the treadmill spinning sensation and feeling of unreality during those times when my TA was really low  (generally due to the two reasons above)  I did have the TA crash once on seriously mishandling a positive penalty universe goal due to errors in running it  Getting the TA back up required both fixing the errors and also running the crossover platen (because the treadmill had gone into heavy restim)  Note that most errors will not crash the TA even when mis- running a positive penalty universe goal  It probably only occurs on goals that are already heavily submerged and weighted down with later overts  (I.E., you are already stuck in the inversion of that goal)  Even so, it takes mis-running on top of that before the TA will dive on you  Unfortunately, our platens and procedures are not yet perfect so that the materials themselves might occasionally cause an error (this level releases so much free theta that usually you just barrel through things) 

    With this new insight, we might eventually find some quick way to blow a low TA up into range the way we can handle a high TA most of the time  Past experience has been that once TA goes low, it is slow to come back even after the error has been fixed  This is because of the not-isness stemming from the inverted goal which makes it hard for the person to as-is the error and get back on target  There might even be low level techniques such as assessing for what dynamic has been abandoned (or "What has been abandoned?" run in the same manner as "What has been overrun?" can be used on a high TA)  Of course, if it crashed on an error, you have to fix the error first  This is highly experimental since I don't generally have a low TA to try things like this one

    REVERSE PLATEN:  THE END OF THE NEGATIVE GOAL

    Do Not Run This With A Negative Goal Item  It is at the very end of the negative gola run and will restimulate the weight of both the positive goal being caved in and the negative goal crashing downscale below that Run the Crossover platen instead (that is the start of the negative goal)  This is only included here to show how the negative goal was swung around into the next positive goal in the series

    This is only included here to show how the negative goal was swung around into the next positive goal in the series  

    1/    To (goal) is to withdraw

    2/    To (goal) is for there to be NO ....value, meaning, beauty, truth, love, communication, reality, space, mass, time, energy, agreements, postulates (these are 13 separate items)

    3/    Before the beginning, now and forever, is the urge and the urge is to (goal)

    4/    To (goal) is for there to be no beginning 

    5/    To (goal) is the urge toward nothingness

    6/    To (goal) is to be the static

    7/    To (goal) is Native State

    8/    There is nothing

    9/    There is no Time

    10/  There is no Space

    11/  There is no Energy

    12/  There is no Matter

    13/  To be nothing is Native State

    14/  To (next positive goal) is Native State

    _and at this point comes platen 1 for the next lower positive goal

     
    THE TREADMILL:  CROSS-OVER PLATEN
     
     
     
    Song to easy-up before reading crossover platen  You can skip it 

    " (G) Hey, I got a gal

    At the head of the creek

    An' I'm goin' up t' see her

    'Bout three (D) times a (G) week

    Kisses on the mouth 

    Jus' as sweet as any vine

    Wrap myself aroun' her

    Like a sweet potato vine

    chorus:  

    Goin' up Cripple Creek

    Goin' up a run

    Goin' up Cripple Creek

    T' have some fun

    Goin' up Cripple Creek

    Goin' in a whirl

    Goin' up Cripple Creek

    T' see my girl

    I got a gal

    An' she loves me

    She's as sweet

    As she can be

    She's got eyes

    Of baby blue

    An' her love

    Fer me is true

    chorus ....

    Now the girls up Cripple Creek

    'Bout half grown

    Jump on a bay

    Like a dog on a bone

    Roll my britches

    Up to my knees

    An' wade ol' Cripple creek

    When I please

    chorus ....

    Cripple Creek's wide

    An' Cripple Creek is deep

    Gonna wade ol' Cripple Creek

    'Fore I sleep

    Roll my britches

    To my knees

    'An wade ol' Cripple Creek

    When I please

    chorus ....

    Drive in a buggy

    That's for me

    Watch the wheels roll

    Merrily

    Through the mud

    An' over the stones

    Buckin' horses

    Break good bones

    chorus ....

    I went down

    To Cripple creek

    To see what them gals

    Had to eat

    chorus ....

    Got so drunk

    I fell against the wall

    Ol' corn likker

    Was the cause of it all

    chorus ....

    I went down

    To Cripple Creek

    To see what the gals

    Had to eat

    What they cooked

    I couldn't eat at all

    Harder than

    A brick in the wall

    chorus ....

    And after sly introduction by Cripple Creek, let's go to the description of the Cross-Over platen

    This platen covers the items used in the treadmill at the point where the positive goal is abandoned and the negative goal comes into action  For more information see the write-up on the Treadmill  At this point in the incident, your floating up above the grave containing the dead body of the terminal

    1/   TO (goal) IS TO REGRET EVER HAVING (positive goal-ed)

    2/   TO (positive goal) IS TO ABANDON THE GOAL OF (positive goal)

    3/   TO ABANDON (positive goal) IS TO SURVIVE

    4/   TO ABANDON (positive goal) IS TO FORGET EVER HAVING (positive goal-ed)*

    *  - spot the top (NATIVE STATE) of platen 1

    5_   YOU (I) BEGIN TO HATE

    6_   YOU (I) DECIDE TO GET EVEN

    7_   YOU (I) CHOOSE A NEW GOAL

    8_   YOU (I) CHOOSE TO (negative goal)

    9_   IN THE BEGINNING, NOW, AND FOREVER IS THE DECISION, AND THE DECISION IS TO (negative goal)

    10_  TO (negative goal) IS THE ULTIMATE PURPOSE

    11_  TO (negative goal) IS TO ACHIEVE FREEDOM, SUCCESS, ENLIGHTENMENT, TRUTH, BEAUTY, KNOWLEDGE, POWER, CONTROL, RESPECT, etc

    12\  TO (negative goal) IS TO BE THE (negative terminal) 

    _at this point the negative terminal appears

    Then spot the following:

    a\  The inversion scene (used in later implants)

    b\  The implant making you abandon the positive goal

    c\  The top of the positive goal (native state)

    d\  The action of the negative terminal in doing the goal

    e\  The Incident 2 location (they're given in Penalty List >  http://decoder.moy.su/index/penalty_list/0-69)

    f\   The Pyramid location (they're given in Penalty List ^)

    g\  The "THIS MEANS AN END TO" said by the terminal

    h\  The Survival statement said by the negative terminal

    i\   The repeat steps a to c  The action of the negative terminal in doing the goal 

    At this time comes the main section of the negative implant  You run around as the negative terminal, destroying and unmocking stuff until nothing is left, and then it ends with the reverse platen as described earlier


    CROSS-OVER EXAMPLE
     
     
    "Touch of Death"

    For the random goal "To Guide", The Pilot with the negative terminal "To Misdirect", The Scarecrow

    TO GUIDE IS TO REGRET EVER HAVING GUIDED,

    TO GUIDE IS TO ABANDON THE GOAL OF GUIDING,

    TO ABANDON GUIDING IS TO SURVIVE,

    TO ABANDON GUIDING IS TO FORGET EVER HAVING GUIDED,

    I BEGIN TO HATE,

    I DECIDE TO GET EVEN,

    I CHOOSE A NEW GOAL,

    I CHOOSE TO MISDIRECT,

    IN THE BEGINNING, NOW, AND FOREVER IS THE DECISION, AND THE DECISION IS TO MISDIRECT,

    TO MISDIRECT IS THE ULTIMATE PURPOSE,

    TO MISDIRECT IS TO ACHIEVE FREEDOM, SUCCESS, ENLIGHTENMENT, TRUTH, BEAUTY, KNOWLEDGE, POWER, CONTROL, RESPECT, etc,

    TO MISDIRECT IS TO BE THE SCARECROW,

    TO MISDIRECT IS TO WITHDRAW,

    TO MISDIRECT IS FOR THERE TO BE NO VALUE, MEANING, BEAUTY, TRUTH, LOVE, COMMUNICATION, REALITY, SPACE, MASS, TIME, ENERGY, AGREEMENTS, POSTULATES,

    BEFORE THE BEGINNING, NOW AND FOREVER, IS THE URGE AND THE URGE IS TO MISDIRECT,

    TO MISDIRECT IS FOR THERE TO BE NO BEGINNING,

    TO MISDIRECT IS THE URGE TOWARD NOTHINGNESS,

    TO MISDIRECT IS TO BE THE STATIC,

    TO MISDIRECT IS NATIVE STATE,

    THERE IS NOTHING,

    THERE IS NO TIME,

    THERE IS NO SPACE,

    THERE IS NO ENERGY,

    THERE IS NO MATTER,

    TO BE NOTHING IS NATIVE STATE,

    TO COMPUTE IS NATIVE STATE,

    (next positive goal "To Compute")

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