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  • Welcome, Guest · RSS 11.12.2016, 01:13
     
                                                                                    
     
                                                                                  TRAIN IMPLANT (hypnotic siggestions, Marcaba Confederation)
     
     
    Implant was laid in telephatically!

    See the train implant in new tech vol 7 (HCOB 24 Aug, 1963, page 281)  There is little or no change on the implant for an OT  But there will be lots of BTs who are dramatizing these goals  I don't think that Ron was correct in identifying this as the implant used to sentence people to earth, but it is a recent (this universe) implant  Maybe its used on entities shipped here to plague us (i.e., dregs cleaned up from the most recent mass implant that happen maybe ten thousand years ago out in the direction of the constellation of "Draco the Dragon"  That would explain why there were so many BTs on this one even though I could find little charge of my own on it  The train sequence can be confused with the train sequence in Hellatrobus (which is the before earth implant), and that may have encouraged Ron's error in identifying this one

    Check "is there a BT with the goal...."  If so, have him spot the goal being implanted, then spot the first time the goal was implanted  If necessary, ask "who are you" to get a blow  Note that many or all of these goals go back to much earlier implants including the amusement park implants (Bear & Gorilla goals) and the crashes implant (conflicts universe), so spotting the earlier time the goal was implanted is quite important  The face in the train car is a penalty universe terminal  There will be BTs who are being the face (and getting others to dramatize the implanted goal)  Have them spot the native state at the top of the penalty universe being restimulated (in parenthesis below)  Note that the penalty universe goals were not used in the Train implant, just the faces of the terminals  It mystified and restimulated the beings getting the train implant  

    Ocassionally check for  a/  The goal is a wrong item for others, b/  Copying, c/  BT overrun on a goal (have them spot going release on it)  Note that these blow very fast and its easy to slide over onto a different BT (who has a different goal) when one blows and its easy to overrun someone on a goal  Take multiple passes through the list, running lightly rather then trying to get every last one on one pass  This reduces the problem of others copying the goal or it acting as a wrong item for others with different goal  

    As you get these off, its like you have been living in a sea of molasses and finally falling away: 

    1/    TO BE ENDED  - God  (To Create)

    2/    TO BE CONTROLLED  - Computer  (To Mockup)

    3/    TO BE UNAWARE  - Cloud  (To Intensify)

    4/    TO BE UNCONSCIOUS  - Cartoon Mouse  (To Imagine)

    5/    TO BE UNKNOWING  - Dodo  (To Know)

    6/    TO MISUNDERSTAND  - Chipmunk  (To Understand)

    7/    TO BE AFRAID  - Hero  (To Absorb)

    8/    TO NEVER FIND OUT  - Gnome  (To Learn)

    9/    TO BE OBEDIENT  - Chinese Child  (To Play)

    10/  TO BE CAUGHT  - Coach  (To Compete)

    11/  TO BE TRAPPED  - Spirit Broker  (To Exchange)

    12/  TO BE OBLIGATED  - Penguin Banker  (To Manipulate)

    13/  TO NEVER CHANGE  - Magician  (To Change)

    14/  TO DIVIDE  - Clay Man  (To Shape)

    15/  TO MERGE  - Twins  (To Combine)

    16/  TO BE CONFUSED  - Gorilla (To Bring Order)

    17/  TO BE DEAD  - Clown  (To Reason)

    18/  TO BE DISORIENTED  - Wire Man  (To Orient)

    19/  TO RETURN  - Pilot  (To Guide)

    20/  TO NEVER ESCAPE  - Toy  (To Compute)

    21/  TO NEVER FINISH  - Lobster Engineer  (To Engineer)

    22/  TO NEVER GET ANYWHERE  - Beaver  (To Construct)

    23/  TO NEVER ACCOMPLISH  - Crystals  (To Structure)

    24/  TO NEVER START  - Snake People  (To Build)

    25/  TO NEVER CORRECT  - Munchkin  (To Invent)

    26/  TO BE DEGRADED  - Muse  (To Inspire)

    27/  TO NEVER IMPROVE  - Ghost  (To Enhance)

    28/  TO NEVER BELIEVE  - Godmother  (To Beautify)

    29/  TO BE CORRUPTED  - Fire People  (To Purify)

    30/  TO BE GUILTY  - Bull People  (To Judge)

    31/  TO BE BEATEN (DEFEATED)  - Green Men  (To Defend)

    32/  TO BE IN JAIL  - Sphere  (To Police)

    33/  TO ???  - Rabbit Preacher  (To Enlighten?)

    33/  TO AGREE  - Fish Man  (To Convert)

    34/  TO BE MYSTIFIED  - Angel  (To Commune)

    36/  TO BE DOOMED  - Knight  (To Worship)

    37/  TO BE INVISIBLE  - Soothsayer  (To Predict)

    38/  TO BE ASLEEP  - Cupid  (To Influence)

    39/  TO BE OWNED  - Elves  (To Collect)

    40/  TO HAVE A BODY  - Goat God  (To Embody)

    41/  TO NEVER DISCOVER  - Centaurs  (To Discover)

    42/  TO BE LOCATED  - Leprechaun  (To Locate)

    43/  TO BE SOLID  - Space Invaders  (To Gather)

    44/  TO BE UNREAL  - Fox People  (To Own)

    45/  TO STAY HIDDEN  - Scarecrow  (To Grow)

    46/  TO BE SICK  - Tree Man  (To Heal)

    47/  TO BE STOPPED  - Dinosaur  (To Be Alive)

    48/  TO BE WEAK  - Thread Man  (To Adapt)

    49/  TO BE IMPLANTED AGAIN  - 3-eyed Giant  (To Establish)

    50/  TO BE TIRED  - Dolphin  (To Share)

    51/  TO BE WRONG  - Frog King  (To Control)

    52/  TO BE OVERWHELMED  - Dog Soldier  (To Unite)

    53/  TO NEVER SUCCEED  - Clerk  (To Organize)

    54/  TO BE BLACKNESS  - Robot  (To Co-operate)

    55/  TO NEVER SOLVE  - Mermaid  (To Participate)

    56/  TO NEVER HAVE ENERGY  - Mouse Engineer (To Expand)

    57/  TO NEVER POSTULATE  - Cat People  (To Join)

    58/  TO NEVER COMMUNICATE  - Insect People  (To Reproduce)

    59/  TO NEVER QUESTION  - Cave Man  (To Satisfy)

    60/  TO NEVER PERCEIVE  - Bird Girl  (To Care For)

    61/  TO FORGET  - Bear  (To Feel)

    62/  TO AGE  - Arab  (To Replenish)

    63/  TO BE A BODY  - Tiger  (To Eat)

    64/  TO BE ALL ONE  - Pyramid  (To Endure)

    Note,  the platen given in the HCOB is not quite right  The goal and its opposition goal are used in opposing RIs rather than the goal being used on both sides  The opposition goal is a not or never form of the goal unless the goal itself is in the "never" form (i.e., "to never perceive" etc) in which case the opposition goal is in normal form (i.e., "to perceive" opposes "to never perceive")  This inverts on the item DOUBTFUL (see below) Note that the final RI is single (it is the goal itself) and it is opposed by the vacuum that is formed by the implant omitting the other RI in the final pair

    Example(for the 1st goal - "To Be Ended"):

    1/    an ended being > 2/  a not ended being

    3/    ALL TO BE ended > 4/  NOTHING TO NEVER BE ended

    5/    BEST TO BE ended > 6/  NOT BEST TO NEVER BE ended

    7/    INEVITABLE TO BE ended > 8/  QUESTIONABLE TO NEVER BE ended

    9\    DOUBTFUL TO NEVER BE ended < 10\  CERTAIN TO BE ended

    11\  ACCURSED TO NEVER BE ended < 12\  COMMENDABLE TO BE ended

    13\  UNFORGIVABLE TO NEVER BE ended < 14\  FORGIVABLE TO BE ended

    15\  HOPELESS TO NEVER BE ended < 16\  HOPEFUL TO BE ended

    17\  TO BE ended, THIS IS YOUR GOAL < 18\  (vacuum)


    In addition to the various misdirectors listed in the HCOB, the implant also uses:

    /  THIS IS HAPPENING TO YOU BEFORE

    /  THIS IS HAPPENING TO YOU AFTER

    /  THIS NEVER HAPPENED TO YOU

    /  THIS NEVER STOPPED HAPPENING TO YOU

    /  YOU CAN'T BELIEVE THAT THIS IS HAPPENING

    /  IT'S TAKING LONGER

    /  IT'S TAKING SHORTER

    /  IT'S A THOUSAND TIMES LONGER THAN YOU THINK

    /  IT'S A THOUSAND TIMES SHORTER THAN YOU THINK

    /  STAY HERE

    /  GO AWAY

    /  YOU WERE NEVER HERE IN THE FIRST PLACE

    They also say  "WE GAVE YOU EVERY CHANCE TO LEAVE BUT YOU DIDN'T, SO NOW YOU HAVE TO STAY HERE FOREVER"

    Note that there are translation problems since these goals etc are laid in telepathically  "To Forget" could also be started as "To Never Remember", etc  You might need to work the wording around  

    There are some other goals I found while researching this that don't seem to be from this implant but do seem to run the same way (i.e., have BTs spot the goal being implanted)  They are:

    "To Keep Everyone Together"

    "To Hold Everyone In"

    "To Continuously Create Reality"

    "To Need Energy"

    Also, there is a series of "body part" goals (done in a cave) that will also run on BTs this way  The goals are in the form:

    TO BE EYES, TO BE EARS, TO BE SKULL, TO BE BRAIN, TO BE HEAD, etc

     
    TRAIN GOAL IMPLANT
     
    (which is either part of above described implant, or some addition to the already mentioned hypnosis):

    Devised by the Marcabia'ns and implemented between hundreds of years ago to hundreds of thousands of years ago, the Train Goals were a series of implants given in a huge train station  The thetan was put into a railway carriage quite like a British Railway coach with compartments and subjected to a barrage of "white energy"  During the implant sequence a face may come up and say:

    "YOU STILL HERE? GET OUT  GET OFF THIS TRAIN  WE HATE YOU"  

    And from the speakers:

    THIS HAPPENED TO YOU YESTERDAY, TOMORROW, NOW 

    THIS IS YOUR DEPARTURE POINT, KEEP COMING BACK  

    YOU HAVEN'T A CHANCE TO GET AWAY  

    YOU'VE GOT TO REPORT IN

    THIS HAPPENED TO YOU DAYS AGO, WEEKS AGO, YEARS AGO  

    YOU DON'T KNOW WHEN THIS HAPPENED TO YOU  

    WE HATE YOU  

    GET OUT 

    DON'T EVER COME BACK     

    Examples of The Train Implant sequences:

    TO BE ENDED--God, "To Create"

    1/    an ended God being > 2/  a not ended God being

    3/    all to be ended God > 4/  nothing to never be ended God

    5/    best to be ended God > 6/  not best to never be ended God

    7/    inevitable to be ended God > 8/  questionable to never be ended God

    9\    doubtful to never be ended God < 10\  certain to be ended God

    11\  accursed to never be ended God < 12\  commendable to be ended God 

    13\  unforgivable to never be ended God < 14\  forgivable to be ended God

    15\  hopeless to never be ended God < 16\  hopeful to be ended God

    17\  to be ended God, this is your goal  x 18\  vacuum

    TO BE CONTROLLED--Computer, "To Mockup"

    1/    an controlled Computer being > 2/  a not controlled Computer being

    3/    all to be controlled Computer > 3/  nothing to never be controlled Computer

    5/    best to be controlled Computer > 6/  not best to never be controlled Computer

    7/    inevitable to be controlled Computer > 8/  questionable to never be controlled Computer

    9\    doubtful to never be controlled Computer < 10\  certain to be controlled Computer

    11\  accursed to never be controlled Computer < 12\  commendable to be controlled Computer

    13\  unforgivable to never be controlled Computer < 14\  forgivable to be controlled Computer

    15\  hopeless to never be controlled Computer < 16\  hopeful to be controlled Computer

    17\  to be controlled Computer, this is your goal  x 18\  vacuum

    TO BE UNAWARE --Cloud, "To Intensify"

    1/    an unaware Cloud being > 2/  a not unaware Cloud being

    3/    all to be unaware Cloud > 4/  nothing to never be unaware Cloud

    5/    best to be unaware Cloud > 6/  not best to never be unaware Cloud

    7/    inevitable to be unaware Cloud > 8/  questionable to never be unaware Cloud

    9\    doubtful to never be unaware Cloud < 10\  certain to be unaware Cloud

    11\  accursed to never be unaware Cloud < 12\  commendable to be controlled Cloud

    13\  unforgivable to never be controlled Cloud < 14\  forgivable to be unaware Cloud

    15\  hopeless to never be unaware Cloud < 16\  hopeful to be unaware Cloud

    17\  to be unaware Cloud, this is your goal  x 18\  vacuum

    TO BE UNCONSCIOUS --Cartoon mouse, "To Imagine"

    1/    an unconscious Cartoon Mouse being > 2/  a not unconscious Cartoon Mouse being

    3/    all to be unconscious Cartoon Mouse > 4/  nothing to never be unconscious Cartoon Mouse

    5/    best to be unconscious Cartoon Mouse > 6/  not best to never be unconscious Cartoon Mouse

    7/    inevitable to be unconscious Cartoon Mouse > 8/  questionable to never be unconscious Cartoon Mouse

    9\    doubtful to never be unconscious Cartoon Mouse < 10\  certain to be unconscious Cartoon Mouse

    11\  accursed to never be unconscious Cartoon Mouse < 12\  commendable to be unconscious Cartoon Mouse

    13\  unforgivable to never be unconscious Cartoon Mouse < 14\  forgivable to be unconscious Cartoon Mouse

    15\  hopeless to never be unconscious Cartoon Mouse < 16\  hopeful to be unconscious Cartoon Mouse

    17\  to be unconscious Cartoon Mouse, this is your goal  x 18\  vacuum 

    TO BE UNKNOWING --2-headed Dodo-bird, "To Know"

    1/    an unknowing Dodo being > 2/  a not unknowing Dodo being

    3/    all to be unknowing Dodo > 4/  nothing to never be unknowing Dodo

    5/    best to be unknowing Dodo > 6/  not best to never be unknowing Dodo

    7/    inevitable to be unknowing Dodo > 8/  questionable to never be unknowing Dodo

    9\    doubtful to never be unknowing Dodo < 10\  certain to be unknowing Dodo

    11\  accursed to never be unknowing Dodo < 12\  commendable to be unknowing Dodo

    13\  unforgivable to never be unknowing Dodo < 14\  forgivable to be unknowing Dodo

    15\  hopeless to never be unknowing Dodo < 16\  hopeful to be unknowing Dodo

    17\  to be unknowing Dodo, this is your goal  x 18\  vacuum 

    TO MISUNDERSTAND --Chipmunk, "To Understand"

    1/    an misunderstanding Chipmunk being > 2/  a not misunderstanding Chipmunk being

    3/    all to be misunderstanding Chipmunk > 4/  nothing to never be misunderstanding Chipmunk

    5/    best to be misunderstanding Chipmunk > 6/  not best to never be misunderstanding Chipmunk 

    7/    inevitable to be misunderstanding Chipmunk > 8/  questionable to never be misunderstanding Chipmunk

    9\    doubtful to never be misunderstanding Chipmunk < 10\  certain to be misunderstanding Chipmunk

    11\  accursed to never be misunderstanding Chipmunk < 12\  commendable to be misunderstanding Chipmunk

    13\  unforgivable to never be misunderstanding Chipmunk < 14\  forgivable to be misunderstanding Chipmunk

    15\  hopeless to never be misunderstanding Chipmunk < 16\  hopeful to be misunderstanding Chipmunk

    17\  to be misunderstanding Chipmunk, this is your goal  x  18\  vacuum

    TO BE AFRAID --Hero, "To Absorb"

    1/    an afraid Hero being > 2/  a not afraid Hero being

    3/    all to be afraid Hero > 4/  nothing to never be afraid Hero

    5/    best to be afraid Hero > 6/  not best to never be afraid Hero

    7/    inevitable to be afraid Hero > 8/  questionable to never be afraid Hero

    9\    doubtful to never be afraid Hero < 10\  certain to be afraid Hero

    11\  accursed to never be afraid Hero < 12\  commendable to be afraid Hero

    13\  unforgivable to never be afraid Hero < 14\  forgivable to be afraid Hero

    15\  hopeless to never be afraid Hero < 16\  hopeful to be afraid Hero

    17\  to be afraid Hero, this is your goal  x  vacuum

    TO NEVER FIND OUT --Gnome, "To Learn"

    1/    an never finding out Gnome being > 2/  a not never finding out Gnome being

    3/    all to be never finding out Gnome > 4/  nothing to never be never finding out Gnome

    5/    best to be never finding out Gnome > 6/  not best to never be never finding out Gnome

    7/    inevitable to be never finding out Gnome > 8/  questionable to never be never finding out Gnome

    9\    doubtful to never be never finding out Gnome < 10\  certain to be never finding out Gnome

    11\  accursed to never be never finding out Gnome < 12\  commendable to be never finding out Gnome

    13\  unforgivable to never be never finding out Gnome < 14\  forgivable to be never finding out Gnome

    15\  hopeless to never be never finding out Gnome < 16\  hopeful to be never finding out Gnome

    17\  to be never finding out Gnome, this is your goal  x  vacuum

    TO BE OBEDIENT  --Chinese Child, "To Play"

    1/    an obedient Chinese Child being > 2/  a not obedient Chinese Child being

    3/    all to be obedient Chinese Child > 4/  nothing to never be obedient Chinese Child 

    5/    best to be obedient Chinese Child > 6/  not best to never be obedient Chinese Child

    7/    inevitable to be obedient Chinese Child > 8/  questionable to never be obedient Chinese Child

    9\    doubtful to never be obedient Chinese Child < 10\  certain to be obedient Chinese Child

    11\  accursed to never be obedient Chinese Child < 12\  commendable to be obedient Chinese Child

    13\  unforgivable to never be obedient Chinese Child < 14\  forgivable to be obedient Chinese Child

    15\  hopeless to never be obedient Chinese Child < 16\  hopeful to be obedient Chinese child

    17\  to be obedient Chinese Child, this is your goal  x  vacuum
     
    TO BE CAUGHT  --Coach, "To Compete"
     
    1/   an caught Coach being >  2/  a not caught Coach being
     
    3/   all to be caught Coach  >  4/  nothing to never to be caught Coach
     
    5/   best to be caught Coach  > 6/  not best to never be caught Coach
     
    7\   inevitable to be caught Coach  >  8\  questionable to be caught Coach
     
    9\   doubtful to be caught Coach  > 10\  certain to be caught Coach
     
    11\ accursed to never be caught Coach  > 12\  commendable to be caught Coach
     
    13\ unforgivable to never be caught Coach  > 14\  forgivable to be caught Coach
     
    15\ hopeless to never be caught Coach  >  16\  hopeful to be caught Coach
     
    17\ to be caught Coach, this is your goal  x  vacuum
     
    TO BE TRAPPED  --Spirit Broker,  "To Exchange"
     
    1/   an trapped Spirit Broker being  >  2/  a not trapped Spirit Broker being
     
    3/   all to be trapped Spirit Broker  > 4/  nothing to never to be trapped Spirit Broker
     
    5/   best to be trapped Spirit Broker  >  6/  not best to never be trapped Spirit Broker
     
    7\   inevitable to be trapped Spirit Broker  >  8\  questionable to be trapped Spirit Broker
     
    9\   doubtful to be trapped Spirit Broker  >  10\  certain to be trapped Spirit Broker
     
    11\ accursed to be trapped Spirit Broker  >  12\  commendable to be trapped Spirit Broker
     
    13\ unforgivable to be trapped Spirit Broker  >  14\  forgivable to be trapped Spirit Broker
     
    15\ hopeless to be trapped Spirit Broker  > 16\  hopeful to be trapped Spirit Broker
     
    17\ to be trapped Spirit Broker, this is your goal  x  vacuum
     
    TO BE OBLIGATED  --Penguin Banker, "To Manipulate"
     
    1/   an obligated Penguin Banker being  >  2/  a not obligated Penguin Banker being
     
    3/   all to be obligated Penguin Bankers  >  4/  nothing to never to be obligated Penguin Banker
     
    5/   best to be obligated Penguin Banker  >  6/  not best to never to be obligated Penguin Banker
     
    7\   inevitable to be obligated Penguin Banker  >  8\  questionable to be obligated Penguin Banker
     
    9\   doubtful to be obligated Penguin Banker  >  10\  certain to be obligated Penguin Banker
     
    11\ accursed to be obligated Penguin Banker  >  12\  commendable to be obligated Penguin Banker
     
    13\ unforgivable to be obligated Penguin Banker  >  14\  forgivable to be obligated Penguin Banker
     
    15\ hopeless to be obligated Penguin Banker  >  16\ hopeful to be obligated Penguin Banker
     
    17\ to be obligated Penguin Banker, this is your goal  x  vacuum
     
    TO NEVER CHANGE  --Magician, "To Change"
     
    1/   an never changing Magician being >  2/  a not never changing Magician being
     
    3/   all to be never changing Magician  >  4/  nothing to never to be never changing Magician
     
    5/   best to be never changing Magician  >  6/  not best to never to be never changing Magician
     
    7\   inevitable to be never changing Magician  >  8\  questinable to be never changing Magician
     
    9\   doubtful to be never changing Magician  >  10\  certain to be never changing Magician
     
    11\ accursed to be never changing Magician  >  12\  commendable to be never changing Magician
     
    13\ unforgivable to be never changing Magician  >  14\  forgivable to be never changing Magician
     
    15\ hopeless to be never changing Magician  >  16\  hopeful to be never changing Magician
     
    17\ to be never changing Magician, this is your goal  x  vacuum
     
    TO DIVIDE  --Clay Man, "To Shape"
     
    1/   an dividing Clay Man >  2/  a not dividing Clay Man
     
    3/   all to be dividing Clay Man >  4/  nothing to never to be dividing Clay Man
     
    5/   best to be dividing Clay Man >  6/  not best to never to be dividing Clay Man
     
    7\   inevitable to be dividing Clay Man >  8\  questionable to be dividing Clay Man
     
    9\   doubtful to be dividing Clay Man >  10\  certain to be dividing Clay Man
     
    11\ accursed to be dividing Clay Man >  12\  commendable to be dividing Clay Man
     
    13\ unforgivable to be dividing Clay Man >  14\  forgivable to be dividing Clay Man
     
    15\ hopeless to be dividing Clay Man >  16\  hopeful to be dividing Clay Man
     
    17\ to be dividing Clay Man, this is your goal  x  vacuum
     
      
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