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  • Welcome, Guest · RSS 27.04.2024, 10:53

                                                                                            
     
                                                                                   IMPLANTS (hypnotic suggestions)
     

    Note!  Here we are describing implants, that are, were implanted not necessarily as 'hardware', they are often as created manifestations (by others, yourself or in combination thereof)  However, there are also 'usual' implants, that can be detected by Solar prison technological instruments (like X-ray etc) and because of that availability to detect by "usual means", those can be described as being 'usual', 'detectable' implants  If so, we will note that the implant was, is detectable by the available technology on this Earth copy  Most of the implants presented in the site are self-detectable by being itself, and do not require additional support of some technology for detecting, handling & removing that particular implant


    POLES (polarity") IMPLANT, hypnotic suggestions

    This one uses a double row of metal poles which are charged  It is done to bodiless thetan (who is being an energy body) You bang back and forth between the poles, going down the row in a zig zag  Items are laid in with the impacts asd you hit the poles  This might be basic on running into lampposts  It might also underlie poor vision  It is restimulated by the people shoving somebody around  This was probably used by the body people against the thought people in the theta-mest wars  This laid in ideas as:

    a)   you must not use force

    b)   you must care for the body

    c)   neither side is right in a conflict

    d)   anyone who fights is wrong

    e)   control yourself

    f)   constrain yourself

    g)   the use of energy is evil

    h)   to never change

    I didn't bother to work out the exact wording of all the goals used, but they would be in keeping with the above list of ideas  I ran the first goal, which is "TO (NEVER) USE ENERGY" and the whole thing pretty much blew  The item pattern I found on the first goal was as follows:

    \/  TO USE ENERGY

    \/  TO NEVER USE ENERGY

    \/  TO NEVER USE ENERGY ABSOLUTABLY

    \/  BAD TO USE ENERGY

    \/  IMPOSSIBLE TO USE ENERGY

    \/  TO NEVER USE ENERGY ABSOLUTABLY

    \/  WRONG TO USE ENERGY

    \/  DEGRADING TO USE ENERGY

    \/  TO NEVER USE ENERGY ABSOLUTABLY

    \/  HORRIBLE TO USE ENERGY

    \/  DESTRUCTIVE TO USE ENERGY

    \/  TO NEVER USE ENERGY ABSOLUTABLY

    \/  FRIGHTENING TO USE ENERGY

    \/  DANGEROUS TO USE ENERGY

    \/  TO NEVER USE ENERGY ABSOLUTABLY

    \/  PUNISHABLE TO USE ENERGY

    \/  TREASONABLE TO USE ENERGY
     
    \/  TO NEVER USE ENERGY ABSOLUTABLY

    Silence,  you fly through the pole instead of impacting on it  You can see the double row of poles continuing on down the corridor and you expected to keep going  

    NIX TO USE ENERGY  

    Head impact as you hit the "wall" on the far side of the pole  The wall is an energy screen  Then you drift out of the far side of the wall and all is quite and you get the following item  

    NO DESIRE TO USE ENERGY
     

    Then you are drawn into another corridor containing a double row of poles and they do the next goal

    >  By The Pilot, decodeq

     

     


    THE INDIVIDUATION IMPLANT,  hypnotic suggestions

    See Technique 88 lecture 19  (> http://forums.whyweprotest.net/123-leaks-legal/technique-88-lectures-incidents-track-before-earth-74r2r-07cd-52-leak-17988)  This is the platen I came up with  This may have been used against prisoners of war before exchanging them or releasing them to return back home  The idea was to destroy the enemies organization by making their own people anti-social 

    >  TO SEPARATE

    >  TO BE AN INDIVIDUAL

    >  TO BE THE ONLY ONE

    >  ONLY YOU CAN BE GOD

    >  ONLY YOU CAN CREATE

    >  ONLY YOU CAN BE CAUSE

    >  ONLY YOU CAN KNOW

    >  ONLY YOU CAN WIN

    >  ONLY YOU CAN CHANGE

    >  ONLY YOU CAN REASON

    >  ONLY YOU CAN CONSTRUCT

    >  ONLY YOU CAN BE BEAUTIFUL

    >  ONLY YOU CAN RULE

    >  ONLY YOU CAN ENGLIGHTEN

    >  ONLY YOU CAN INFLUENCE

    >  ONLY YOU CAN OWN (HAVE)

    >  ONLY YOU CAN BE ALIVE

    >  ONLY YOU CAN CONTROL

    >  ONLY YOU CAN ORGANIZE

    >  ONLY YOU CAN BE ADMIRED

    >  ONLY YOU CAN ENDURE

    >  ONLY YOU CAN BE AN INDIVIDUAL

    >  YOU ARE THE ONLY ONE

    >  By The Pilot


    THE HALVER IMPLANT,  hypnotic suggestions

    I tried to get a bit more on this implant  It ws used during the theta-MEST wars by the body people against the thought people  It uses the goals "To Be Good" and "To Be Evil"  And also "To Love Everything" and "To Hate Everything"

    >  TO BE GOOD IS TO AGREE

    >  TO BE GOOD IS TO OBEY

    >  TO BE GOOD IS TO BELIEVE

    >  

    >  TO BE EVIL IS TO AGREE TO LOVE EVERYTHING

    >  TO BE EVIL IS TO AGREE TO HATE EVERYTHING

    >  TO BE EVIL IS TO OBEY TO LOVE EVERYTHING

    >  TO BE EVIL IS TO OBEY TO HATE EVERYTHING

    >  TO BE EVIL IS TO BELIEVE TO LOVE EVERYTHING

    >  TO BE EVIL IS TO BELIEVE TO HATE EVERYTHING

    >  etc

    It is done with a black and a white wave, which look almost like radiating screens on either side of you (but encompassing your body)  It makes a pressure on the right and left sides of the head and shoulders  It may cause headaches and affect vision  The same endword is used on both sides  You get "to be good is to agree" on one side while you get "to be evil is to agree" on the other (in other words, they wanted you to agree whether or not you choose to be either good or evil)  This probably uses many of the agreements of universes dichotomies (aware/unconscious, strong/weak, etc) as the root word pairs

    The end words probably cycle down to "To .... is to crave sex" and "To .... is to crave bodies"  I didn't do a lot with this one  It seems to be very late on the chain and keyed out with a little bit of ITSA  This probably means that its of little importance (but there's always a chance that its the tip of the iceberg too)

    >  By The Pilot, decodeq

     
     
     
    THE AGREEMENTS IMPLANT,  hypnotic suggestions
     
     
    There is more about origin of agreement definition (Chamber K2, "Need For Agreement"), to be found  > http://jewel.moy.su/index/0-2 

    The Agreements Universe Implant is similar to an implant universe except that we went through it by choice rather than having it enforced on us  It is the incident which carries us down into the Agreements Universe (which begins as a simple agreed upon space in which we begin to create things and play games)  After separation from static, we were given the Jewel of Knowledge and entering the agreements universe, we were in what I will refer to as a set of unaligned spaces  There was a great deal of flailing about and and a lack of agreement or even a common meeting ground  There was some degree of interchange and communication but we lacked common definitions  Following the suggestions of the Jewel of Knowledge, we solved this by building an implant a common set of definitions and agreements and threw ourselves into it  When we came out, it was into an agreed upon space  To define these various things, we divided up into teams and each team developed one definition  Each definition was built into a small-sub-universe  These were all then combined into the agreements universe  Each being was only aware of the definition they'd worked on  The entire set was not known to anyone until we all experienced it enmass  Since each definition was done without reference to the other definitions, the various definitions do not line up or fit well together  This leads to conflicts, problems, games etc and is probably the basic why on all the trouble we have gooten into  We might consider this a sort of basic, but note that it was not enforced on the individual  It was accepted by choice  And the individual is not likely to drop these agreements even if he has to run this out because he would be not unwilling to drop contact with everyone else in this trap  So the best that we can hope for right now is to bring about an awareness and loosen this incident up a bit so that the individual can selectively disagree occasionally and knows what kind of game is going on  Eventually, we might all reach the point where we can all get together and go back and change these agreements around a bit and have a better game  Meanwhile, we have the penalty universes to run and these do act as a real basic (they were enforced) and should knock out most of the undesirable effects that we are suffering from

    The definitions are extremely childish  Apparently we were very inexperienced, simpleminded, and innocent when we mocked this up  It is interesting to compare this effort to the Jewel of Knowledge which is a super sophisticated construction with all sorts of hidden implications  The agreements universe doesn't have hidden implications of subtle meanings  It just puts up simpleminded definitions, such as a three year old might compose, without any concern about the implications or consequences  

    The definitions are not of words but rather consists of the delineation of concepts  each definition is a dividing line that forms a separation of things into two classes I.E., from the unified whole, we get a quality and its opposite  These are things such as Good/Bad,  Beautiful/Ugly etc  You might think of each definition as a line drawn down the middle of a sheet of paper  But the definitions don't line up  If you stack these papers ontop of one another, you would have to turn them at various angles   For example, the definition of Good/Bad does not line up with definition Good/Evil  Combining the 2 definitions gives 4 classes of things These are a)  things which are "Holy Good"  and "Nice Good", b)  things that are "Holy Good" and "Nasty Bad", c)  things that are "Evil" and "Nice Good", c)  things that are "Evil" and "Nasty Bad"  If you extend this to include numerous definitions, you will see that this is quite a problem  

    The agreements universe begins with a variation of Platen 1  The first item is TO AGREE IS NATIVE STATE  Before that, you are part of a crowd rushing to get into agreement  Then you pass through an inverted triangle and (the symbol of the agreements universe - it represents everything focusing down to one point of agreement) and get the first item  Spotting the top of the agreements universe is sometimes useful in addition to spotting the tops of penalty universes  Note that this will not run on the BT (Body Thetan - admin) etc, unless some other handling has already gotten him pretty well straightened out  But it is a great help to a being who is almost free but is hanging around because he's still troubled by some unresolved conflict

     

    The top of the agreements universe can be run as follows:

    a/  spot rushing to get into agreement

    b/  spot going through the inverted triangle

    c/  spot TO AGREE IS NATIVE STATE

    d/  look prior to this and and spot deciding that you need to agree

    e/  if needed, spot getting others to decide to agree

    f/  if needed, spot working on building the agreements universe


    The general anatomy of agreements universe is as follows:

    1/  an introductory sequence (like Platen 1)

    2/  a series of definition sub-universes

    3/  a sequence where you make various agreements (you are shown the need for each agreement and then agree to it)

    It is possible that there are other sections to the agreements universe in addition to the above  I believe that the introductory sequence follows Platen 1 exactly up to the decision "To Agree"


    Then the items are -
     

    >   TO AGREE IS TO ACHIEVE:

    1/   KNOWLEDGE

    2/   POWER

    3/   WISDOM

    4/   AFFINITY

    5/   REALITY

    6/   COMMUNICATION

    Then -

    >   TO AGREE IS TO PLAY THE GAME

    Then all 64 penalty universe goals are done in the form TO AGREE IS TO (goal)  

    This may be the original mockup of the goals and the dynamics  

    Then -

    >   TO AGREE IS TO KNOW THE MEANING OF THINGS

    Then come the definitions  For each one you seem to enter the cathedral like archway (or maybe its another inverted triangle?)  the first item is TO AGREE IS TO KNOW THE MEANING OF .... (goodness and badness etc - whatever is being defined)  Then you will see a pair of scenes for each of the 16 dynamics  There will be one scene for the positive side of the definition and one scene for the negative  Some sort of terminal (such as the good bear and the bad bear) will be used throughout the definition  Most of the definitions and agreements still need to be researched  These are hard to get at because of later incidents that lay in false definitions and get you to agree to abberrated things  The material in this incident was not malicious  The malicious ones are from later incidents (and are much more real to us since they are the later alter-is that we are living in)  Here the definitions are simply domb and short sighted rather then being intentionally suppressive

    I did manage to research the first definition (Good/Bad) and tried to come up with a list of the definitions  These are included here  They might not be completely accurate but it is the best that I have at this point  The definition for Good/Bad is so childlike that I keep wondering if I've simply assessed out some old children's educational program, but the amount of grief that turned on while running this was incredible and the meter reads were huge Also, while I was typing the Good/Bad definition up from my handwritten notes, I made a mistake and typed the 13D badness item in place of the 14D badness item  When I went past this, I got dizzy and everything started going unreal  Spotting the error turned the sensations off  So this platen isn't a joke if it seems too ridiculous to believe  It is possible that I have the wrong incident, but if so, it's some sort of very heavy implant

    AGREEMENTS UNIVERSE  -- LIST OF DEFINITIONS
     

    Tentatively (based on assessment rather actually than running each one), the list of definitions is as follows:

    1/    Agreeing/Disagreeing

    2/    Good/Bad (bears)

    3/    Causative/Effected

    4/    Winning/Losing (seagul)

    5/    Logical/Illogical (alligator)

    6/    Beautiful/Ugly 

    7/    Strong/Weak

    8/    Interested/Disinterested

    9/    Certain/Confused

    10/  Healthy/Sick

    11/  Sane/Crazy (e.g. Truth/Hallucination)

    12/  Free/Enslaved

    13/  Enduring/Transient

    14/  Fast/Slow

    15/  Right/Wrong

    16/  Present/Absent (Always/Never)

    17/  Moving/Stopped (motion/no motion, changing/fixed))

    18/  Seen/Invisible

    19/  Gives Pleasure/Gives Pain

    20/  Humorous/Sullen

    21/  Smart/Dumb (birds)

    22/  Brings Order/Brings Chaos

    23/  Awake/Unconscious (asleep, dogs)

    24/  Just/Unjust

    25/  Divided/Combined

    26/  Real/Unreal

    27/  Courageous/Cowardly (lion)

    28/  Located/Infinite

    29/  Knowing/Ignorant

    30/  Owned/Available

    31/  Volitional/Controlled

    32/  Older/Younger

    33/  Wise/Foolish

    34/  Same/Different

    35/  Rigid/Fluid

    36/  Oriented/Disoriented

    37/  Connected/Withdrawn

    37+ Truthful/Deceitful

    38/  Ethical/Criminal

    39/  Skillful/Incompetent

    40/  Started/Stopped

    41/  Responsible/Irresponsible

    42/  Happy/Sad

    43/  Singularly owned/Shared

    44/  Helpful/Harmful

    45/  Playful/Serious

    46/  Trusting/Distrusting

    47/  Alive/Dead (Raggedyann doll)

    48/  Loving/Hating (flowers)

    49/  Perceptive/Blind (mice-poets)

    50/  Flexible/Fixed

    51/  Social/Anti-social

    52/  Aware/Unaware

    53/  Big/Small

    54/  Reasonable/Arbitrary

    55/  Industrious/Lazy

    56/  Quite/Noisy

    57/  Numb/Feeling

    58/  Harmony/Discord

    59/  Participating/Separated Out

    60/  Greedy/Sharing

    61/  Faith/Disbelief

    62/  Good/Evil

    63/  Remembering/Forgetful

    64/  Created/Destroyed

    ?/    Important/Unimportant ?

    Maybe also includes Serene/Upset & Concentration, Accumulation/?-Attention or Focused, Center(ed)/?, Susikaupes/Issiblaskes-Demesys, Interested/Disinterested-Attention, Survive/Succumb?

    > ALIVE/DEAD Raggedy Ann doll, alive/

    > ALIVE/DEAD Raggedy Ann doll, dead/

    The last time I checked this over, it seemed like Agree/Disagree belongs first before Good/Bad, so I have listed that as the first one  But all my earlier auditing assumed Good/Bad was first, and it was possible to run it that way  

    AGREEMENTS UNIVERSE DEFINITION 1:  GOOD/BAD

    As you go through the archway into the first (or second?) sub-universe, you receive the following intention:

    TO AGREE IS TO KNOW THE MEANING OF GOODNESS AND BADNESS

    Then you see the Good Bear and the Bad Bear  You pass between them and come  to a set of 16 pairs of pictures (one pair for each dynamic)  You enter each picture and experience it (floating in an exterior position watching the action)  Note that each picture has a time component with a short duration  The pictures are as follows:

    16D (Creation):

    The good bear waves a hand and a cottage appears, warm and homey  The bad bear waves a hand and the cottage becomes dark and decayed (broken down)

    15D (Play/Games):

    The good bear plays with others, helping teammates, and being nice to the opponents  They are playing some sort of leapfrog game  The bad bear cheats, hits the opponents, and yells at his teammates

    14D (Knowledge/Learning):

    The good bear studies (books?), talks politely to teachers, and behaves in (school?)  The bad bear tears up books, stomps on teachers, and gives out false data

    13D (Change/Alignment)

    The good bear helps others arrange a dance (like a square dance)  The bad bear throws the dance into turmoil and breaks up the pattern

    > CHANGE/ALIGNMENT, square dance <

    12D (Reason/Orientation) 

    The good bear points out things to others and follows logical rules  The bad bear confuses others and refuses to explain his reasons for doing things

    11D (Construction)

    The good bear builds a shed  The bad bear kicks it down

    10D (Protect)

    The good bear fights a lion to save someone  The bad bear throws someone to the lion to save himself

    9D (Aesthetics)

    The good bear beautifies the house, painting it etc  The bad bear spreads black ugly designs on the walls

    8D (Worship/Religion)

    The good bear places offerings on the alter of the forest god  The bad bear takes the offering off of the alter and replaces it with crap

    7D (Spirits)

    The good bear's spirit soars around bringing good feelings  The bad bear's spirit soars around scaring epople

    6D (Mest)

    The good bear fixes a chair  The bad bear brakes it

    5D (Lifeforms)

    The good bear helps a bird with a broken wing  The bad bear kicks the bird

    4D (Society)

    As the head of a village, the good bear settles disputes wisely  The bad bear takes over the village by force and declares himself dictator

    3D (Groups)

    The good bear works together with others to put up another house  The bad bear forces others to work while he rests in the shade

    2D (Sex/Children)

    The good bear takes care of a sick little girl bear  The bad bear breakes the girl's leg

    1D (Body/Food)

    The good bear brings food for the whole family and eats together with them  The bad bear takes the food away from others and eats it himself

    Closing scene:  The good bear becomes frustrated, attacks the bad bear with an ax, and kills him  The citizens cheer  The good bear floats up to heaven and the bad bear sinks into the ground 

    You follow the good bear up towards heaven and find yourself passing back out of the archway

    End of definition 1 <

    The things that are omitted from this definition are as interesting as what was included  for example, a 3D definition covers only being nice to children  There is no definition for Sex in here  So on the question of sex being good or bad, the answer is that it is undefined  Also notice that it is considered good to eat (never mind where the food comes from) as long as you share your food with others  All of the items are like this  There is no consideration of long range consequences or secondary effects or whatever  It's just a simpleminded view of things that evaluates everything on a simplistic present time immediate basis

    To make a notice at Penalty Universe Master List about: TO AGREE IS NATIVE STATE


    FAC 1 IMPLANT, hypnotic suggestions

    This is the incident that Ron (Elron - admin) called Fac 1 (Facsmile One, the first whole track implant that Ron found in 1952)  There is some description of it in History of Man and more on the HCL lectures as well as a demo session of running somebody through it  

    But this was being run before we had the idea of finding the implant items or knew very much about the implants  The demo session consists of a PC trying to run through the first moment of impact with Dianetics and mostly consists of her sitting there and moaning miserably for about an hour until she comes up to feel better about being hit with the first "bap" (wave impact) coming from the implant device (coffee grinder - black box with a crank)  The implant was commonly used 1-2 million years ago in this universe  The Disney movie "The Black Hole" has a lot of scenery appropriate to Fac 1, uses an implant device that is almost correct, and illustrates a starship crew that look like they have been regularly implanted with Fac 1 (trailer >  http://www.youtube.com/watch?v=9zyCIlTMf0k&feature=related)  If you subtract out the cutsey-poo Earth people, you wouldn't be too far off  

    This is a third invader force mockup  The ships captains were the only aware thetans  They look a bit like people wearing space suits, but that was actually their bodies  The crews and troops were so heavily implanted that nobody even remembers being part of the third invader  When they took over a planet, they would set up temples and appoint priests and give them portable (tripod mounted) Fac 1 implant machines (coffee grinders)  Their avowed mission was to make people good  This could be called the pleasure/pain implant

    The items alternate between things they don't want you to do which have a heavy wave of pain of pain and the opposite which has a heavy wave of pleasure (almost sexual)  They aim the device at various spots and run the entire series of items in each of the points  The usual sequence is:

    1/   Forehead (Third Eye)

    2/   Left eye

    3/   Right eye

    4/   Mouth 

    5/   Left shoulder

    6/   Right shoulder

    7/   Chest

    8/   Stomach

    9/   Genitals

    The items are as follows  You need to spot the intense pain or pleasure wave hitting you along with the item:

    1a/  (pain)  TO BE EVERYTHING  >  1b\  (pleasure)  TO BE NOTHING

    2a/  (pain)  TO KNOW  >  2b\  (pleasure)  TO NOT KNOW

    3a/  (pain)  TO BE ORIENTED  >  3b\  (pleasure)  TO BE DISORIENTED

    4a/  (pain)  TO BE CAUSE  >  4b\  (pleasure)  TO BE EFFECT

    5a/  (pain)  TO BE POWERFUL  >  5b\  (pleasure)  TO BE WEAK

    6a/  (pain)  TO BE INDEPENDENT  >  6b\  (pleasure)  TO BE OBEDIENT

    7a/  (pain)  TO PROJECT ENERGY  >  7b\  (pleasure)  TO PUT OUT NO ENERGY

    8a/  (pain)  TO OPERATE AT A DISTANCE  >  8b\  (pleasure)  TO NOT OPERATE AT A DISTANCE

    9a/  (pain)  TO INFLUENCE REMOTELY  >  9b\  (pleasure)  TO NOT INFLUENCE REMOTELY

    10a/  (pain)  TO PERCEIVE AT A DISTANCE  >  10b\  (pleasure)  TO NOT PERCEIVE AT A DISTANCE

    11a/  (pain)  TO DO THINGS WITH THE MIND  >  11b\  (pleasure)  TO NOT DO THINGS WITH THE MIND

    12a/  (pain)  TO BE FREE  >  12b\  (pleasure)  TO BE RESTRAINED

    13a/  (pain)  TO FIND OUT  >  13b\  (pleasure) TO NEVER FIND OUT

    14a/  (pain)  TO REVEAL THIS  >  14b\  (pleasure) TO NEVER REVEAL THIS

    15a/  (pain)  TO DISAGREE WITH THIS IMPLANT  >  15b\  (pleasure)  TO AGREE WITH THIS IMPLANT

    16a/  (pain)  TO REMEMBER THIS IMPLANT  >  16b\  (pleasure)  TO FORGET THIS IMPLANT

    17a/  (pain)  TO NEVER IMPLANT OTHERS  >  17b\  (pleasure)  TO IMPLANT OTHERS

    18a/  (pain)  TO NEVER BE IMPLANTED AGAIN  >  18b\  (pleasure)  TO WANT THIS IMPLANT AGAIN


    THE CHOICES IMPLANT

    I think this is very early, possibly as far back as home universe  But that could be a false date  It si also possible that this is part of the between lives sequence  Here you are given a real choice and decide which aberration you get  The second part varies depending on your responses in the first section

    There may be a short beginning segment that shows you why you have to choose

    First section:

    on each of these, they hound you and keep hitting you with energy waves and keep repeating the item until you choose one or the other

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN SANITY AND FREEDOM

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN BEING CAUSATIVE AND BEING LIKED

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN WINNING AND BEING RIGHT

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN BEAUTY AND HONOR

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN STRENGTH AND WISDOM

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN COURAGE AND AWARENESS

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN PERCEPTION AND CREATIVITY

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN CERTAINTY AND TRUTH

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN HAVINGNESS AND MOTION

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN KNOWLEDGE AND SERENITY

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN MEMORY AND HAPPINESS

    /   TO AGREE IS TO MAKE THE CHOICE BETWEEN SKILL AND INDEPENDENCE

    Second section:

    This section varies depending on your responses to the first section 

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