PENALTY UNIVERSES MASTER LIST +
Follow-up from previous page of Penalty Universes Master List Penalty Universes are not full without assessment of negative goals > http://decoder.moy.su/index/xover/0-65
31 To Defend - Little Green Man Environment - flying saucers and a planet with many types of people (from other implant universes) ruled by religious zealots who want everyone to be good and follow the rules The saucer people are the chosen of god and defenders of the faith and civilization etc Incident 2 location - Japan, Pyramid - Tibet > The price of ethics is betrayal > To survive, succumb is to depend on the integrity of others Time -- saucer in orbit Space -- ship over city Holy -- cross on control panel Details: you fight 7 great battles against forces of evil including invaders, revolutionaries, heretics etc You find out that not all the rebels are bad and regret blasting them but continue doing it because of pride and duty You become arrogant and lord it over the ground population etc You blast entire cities and of loyal people when the lizard invaders occupy them Resources run short and you force the cities to supply you while their citizens starve Civilization crumbles but you keep on defending and wrecking things further Rebel ships capture yours and haul you before the silver robot god and he divides you against yourself You're allowed to return to your ship but now the crew despises you and considers you a traitor etc and tosses you out into a volcano, etc TO DEFEND IS NATIVE STATE 32 To Strengthen - Strong Man This goal, found late in the research, might belong here instead of "To Protect" which seems like it belongs in the upper series This goal requires further investigation It is also possible that the Gorilla goal "To Bring Order" belongs here Additional note: the upper series might also include the goal "To Nurture" (guardian of the forest) Details: you pour energy into the weak to help them ? TO STRENGTHEN IS NATIVE STATE 32X To Protect - Colored Balls of Energy You police a city of other body types, zapping wrongdoers Incident 2 location - Tibet, Pyramid - Washington, DC > To survive, succumb is to depend on the sins of others Details: you are a colored sphere of energy which floats around You handle 7 situations, protecting the innocents by zapping their attackers You feel very proud and helpful etc and are rewarded being fed electricity You have sex by exchanging energy with other spheres etc (there doesn't seem to be any male/female polarization) Eventually you zap the wrong people, mishandle things, fight with other spheres, develop perversions (such as drinking in sex flows from bodies) You become viscous and outlawed, no longer fed energy but stealing it, sometimes draining it from bodies and killing them, etc TO PROTECT IS NATIVE STATE Dynamic_/dimension/ 8 - Religion Zodiac Mass - Pisces 33 To Enlighten (or To Preach) - Rabbit Preacher Environment - cartoon like rabbits walking around in frock coats You preach human sacrifice (to wolves in leather jackets) & sex orgies & end up dying on the cross Incident 2 location - Libya (or Jerusalem?), Pyramid - Montgomery, Ala > The price of preaching is sacrifice > To survive, succumb is to depend on the faith of others Time - ? Details: you are a preacher and carry a holy book with you as you go into town You preach sacrifice to higher purpose You work 7 miracles You sacrifice rabbit people to the wolves and less die than before The usual decline and troubles > The Rabbit Preacher < TO ENLIGHTEN (OR PREACH) IS NATIVE STATE 34 To Convert - Reptile, Fish Person Looks a bit like the creature from the black lagoon, you can evoke heavenly pictures & promote a false religion & even fool the lesser gods (statues) so they think you represent a higher god Environment - seashore & lagoons, very colorful Coral & multi-colored sand Giant shells used as boats and temples built on the reefs etc Incident 2 location - Jakarta, Indonesia, Pyramid - SE Atlantis > The price of divine revelation is to be fooled > To survive, succumb is to depend on the gullibility of others Time - sun over lagoon (floating houses & fish people) Details: the people worship god statues (the pilot, mermaid, etc - generally terminals of other penalty) The statues have cantankerous lesser gods who expect sacrifices and so small favors for much worship You have the ability to evoke heavenly pictures in the sky These pictures are scenes from other universes With this you falsely convince others that you are the agent of a higher god Even the lesser gods get scared and become propitiative You perform 7 wondrous revalations, using the pictures to stop wars etc But you can't really heal the sick or control the weather as the lesser gods can, and they miss your withholds and you get into various troubles and go through usual decline etc TO CONVERT IS NATIVE STATE 35 To Connect - Female Angel
Environment - heavenly clouds (later hell on Earth), you get a sexual kick from connecting with god, and later find that you can get same kick with body sex (forbidden) & get sent down to hell Incident 2 location - Los Angeles (heaven in clouds), Pyramid - Havaii (incident 2 scene - angel with burnt wings tumbling into a volcano) > The price of sensation is defilement > To survive, succumb is to depend on others for fulfillment Time -- sun on clouds Space -- pearly/golden gates & clouds Energy -- golden rays coming down from god on high Mass -- golden alter in heavenly cathedral Ecstasy -- angles in cathedral writhing in light of god Details: you receive religious & sexual ecstasy by connection with god You go through 7 divine experiences in various places such as the cathedral & courtyard etc generally in a group & the light of god shines on you & you all have a vast religious/sexual experience Sliding downscale, you enter forbidden places &do forbidden things such as eating from of the tree of knowledge & get M/W/Hs from God & you hide this when he sends out a ray of ecstasy making the ecstasy diminish Sex (forbidden) lets you connect with & have ecstasy with someone other than God & you do this & pervert other angles & have problems etc The sexual ecstasy gradually decays & leaves you with empty cravings You are found out, argue with God, blame him, become arrogant, & are cast out of heaven & into hell on the ground There you are tortured but also seek sexual ecstasy through pain, but it diminishes & you die etc TO CONNECT IS NATIVE STATE 36 To Worship - Knights Environment - castle, you make sacrifices to the God in the cross (who absorbs the soul of people put on the cross) & do holy quests & persecute other religions Incident 2 location - England, Pyramid - China > The price of faith is blindness > To survive, succumb is to depend on the blindness of others Time -- sun over forest & castle by lake Space -- ramparts of castle looking over the meadow > Energy -- knight swinging sword < Mass -- walls of castle Details: at the start you perform 7 holy guests (like holy grail etc), smash the god statues of rival religions, become arrogant, etc It gets a bit like the inquisition, with you as an inquisitor, and then you begin to feel sympathy for the victims and start cheating and betraying your comrades and it goes down from here TO WORSHIP IS NATIVE STATE Dynamic_/dimension/ 7 - Spirits
37 To Predetermine - The Soothsayer This is a symbol body which manifests in various forms such as the blind prophet, the wise fool & water carrier Environment - flat earth You see the symbol bodies behind peoples human forms & you insert meanings into things and setup theta machinery and predetermine what will occur The symbol bodies are like stick figure drawings using lines of fire The flat earth is old testament, Babylon like Incident 2 location - Turkey, Pyramid - Southern Alberta, Canada > Pyramid Lake, Jasper National Park, Alberta, Canada < > The price of prediction is to be foredoomed > To survive, succumb is to depend on the superstitions of others Time -- sun shadow far above a posture on a flat earth Space -- mountains in the distance Details: you can see the symbol body behind the physical forms and therefore know their fate You make prophesies based on their symbols and this keys them in and makes it come to pass (because it is the doom that you see waiting for them You begin with 7 prophecies of doom but help them to overcome the calamities Eventually you become greedy, vengeful, etc, make up false dooms, preach against the kings, etc Finally the god who is a mountain divides you against yourself etc TO PREDETERMINE IS NATIVE STATE 38 To Collect - Elves, Fairies Environment - fairyland, souls are captured & made into enchanted weapons etc Incident 2 location - Bombay, India, Pyramid - Baghdad > The price of power is corruption > To survive, succumb is to depend on the enslavement of others
> Anyakk < Time -- sun passes over an elf tree city Space -- field where elves dance Energy -- bolt from ring to power Mass -- elves pushing a bolder Details: you a great spellsmith who captures spirits and enchants them into weapons and things You collect beings You begin by making 7 great devices in this manner You raise your arms and let your spirit flow out and surround the victim spirit and crush it down and into an object you have made When someone dies you try to be on hand and collect the spirit etc The people at first praise you and them come to fear you and despise you You become vain and arrogant and hate everyone The gods divide you against yourself When you die, you're collected into an object & locked in a vault until demons come to drag you off to hell, etc TO COLLECT IS NATIVE STATE 39 To Influence - Cupid Environment - Greek mythology style space opera, you inspire people to love, hate, etc Incident 2 location - Jacksonville, Fla, Pyramid - Vermont > The price of excitement is to stay hidden > To survive, succumb is to depend on the discomfort of others (spot this as an aberrated suggestion in the original Jewel of Knowledge, K38 - "pleasure is at others expense" - admin) Details: the cupids live in the clouds as do the angels and demons (who both object to the influence of the cupids, because they both have strong purposes whereas the cupids only want interesting experiences) The people in the cities are of various body types including humanoid and wire people etc At the start you visit 7 cities and inspire people to 7 interesting emotions You admired by the other cupids etc Then you begin inspiring lower emotions, terror and hate etc, and have various fights and problems Eventually you inspire the people to riot and destroy civilization etc The angles capture you and drag you before god (who is on a golden throne in the clouds) and he divides you against yourself You die and are 'buried' in a spirit coffin in the clouds Finally the devils haul you off to hell in a volcano etc TO INFLUENCE IS NATIVE STATE 40 To Embody - Pan-goat God You evoke nymphs etc, out of trees etc, & solidify their bodies by playing panpipes Incident 2 location - Catalina, Pyramid - Greece > The price of embodiment is suffering > To survive, succumb is to depend on the harmony of others Time -- sun swings over the forest glade Space -- forest & brook Energy -- geyser coming up out of a lake Mass -- Dryads melted into a rock Invoke -- playing pan pipes & calling something forth from a tree Solidify -- dryad outside of tree becoming solid Terror -- buil like demon rises out of lake by waterfall Trouble -- pinwheel of energy around a silver cap Details: at first you are alone in a forest glade You use the panpipes to evoke the spirit of each natural form and then make it solidify into a person (i.e., summon the spirit from the tree and embody it into a tree nymph etc) You go around and evoke 7 groups of spirits and solidify them All of them praise and worship you and want their friends embodied as well You carry on populating the woods etc, but you occasionally bring out a monster or demon (or the energy pinwheels, which are dangerous to you) Also, the embodied spirits have problems etc, and begin to blame you Also, the nymphs etc, sometimes refuse to give you what you want and so you embody monsters to force them Also you solidify things for your own gain and demand payment from the solidified spirits etc, and you make mistakes and hide them You can also embody concepts, etc And you embody evil as well as good The trees etc all start dying you\ve pulled out all of the spirits Everyone blames you for everything and they hunt you down and the guardian of the forest divides you against yourself (Tree God) and devils throw you in a volcano etc TO EMBODY IS NATIVE STATE Note, this was previously "To Solidify"/"To Not-is" in 6th Dynamic_/dimension/ Dynamic_/dimension/ 6 - Physical 41 To Locate - Leprechaun (wise-fool, human-like) Environment - rooms interconnected at random You find various people (symbols) in rooms and try to find your way to the center Incident 2 location - inside a space wheel in orbit (rings of rooms sliding in relationship to each other), Pyramid - Quito, Equ > The price of being located is to be a target > To survive, succumb is to depend on the mis-orientation of others Time -- Grandfathers clock Space -- a room + shadows of rooms in 4th dimension Energy -- a ray from the center passes into a room & hits someone Mass -- someone pounding on a wall Boisterous -- a drinking hall Details: the "Sun" in the center (in a circular room surrounded by a railed balcony and maybe a control panel) puts out higher dimensional rays which pass through the walls and illuminate the rooms and unlike the most people, you can sense the direction of the rays and know where you are even though the rooms keep shifting (as if they are mounted in a series of concentric rings which rotate in relationship to each other) There are also some large halls such as the kings hall, the drinking hall, etc You are a locator working for the king The people are reminiscent of medieval tarot card drawings At the start you go on 7 missions of locating people and things and are showered with ritches etc Sliding downscale, you hide things and keep the locations to yourself (treasure, etc) and get others lost Finally you start making mistakes and get lost yourself etc The kingdom begins to fall and the kings blames you and soldiers chase you etc In the end you wind up in hell in a volcano that is located on the floor of the central room beneath the center sun TO LOCATE IS NATIVE STATE 42 To Permeate - Theta Body You permeate meat body people & implant orders, at first helpful & then harmful Incident 2 location - Rio de Janeiro, Pyramid - Saudi Arabia > The price of pervasion is dissolution > To survive, succumb is to depend on the suggestability of others Time -- a shadow moves underwater ? (or world turning in sunlight seen from low orbit) Details: you help the tiger people, fox people, etc by blanketing crowds and implanting orders to stop riots etc Then you decay and do sexual blanketing and implant things as jokes (like a bad hypnotist) and inspire people to fight etc Finally the god, who is a statue of Centaur, divides you against yourself and you give conflicting orders when you try to implant others, etc
Note, was previously in 7th dynamic, and had "To Solidify" in 6D (which is now "To Embody" in 7D but solidify my still be another goal, and solidify might be in error and actually be part of "To Energize" , note similarity in the body types etc - needs to be investigated) TO PERMEATE IS NATIVE STATE 43 To Energize - Thought Circles, Color Flows Incident 2 location - in Aurora, Australia (southern Aurora), Pyramid - Kashmir > The price of motion is pain > To survive, succumb is to depend on unawareness of others Time - moving swirl of color Space - lines of energy stretching out towards infinity Energy - star exploding Mass - black hole pulling in asteroids etc Details: you permeate mest and sublimate it & it turns into flows of colorful energy which you feed on & play in At start there are 7 wonderful sublimations where you release the energies of planets etc Colors reflect energy levels, blue is warm, red is painful, black is death/unconscious You have problems with stars blowing up and unsettling your stomach, overts of stealing energy from others, overts of destroying pretty places etc Eventually a planet god divides you against yourself (black lines in your energy swirly), finally you are drained of all energy & go black & are pulled down to a planet & fall into a volcano Note, this one might belong to a higher series TO ENERGIZE IS NATIVE STATE 44 To Gather - Spacesuit Bodies * * - like radiation suit, but the suit is the body, no face inside Environment - like 3rd invader force You go around using a fac 1 like device to implant & take over Incident 2 location - Nepal, Pyramid - Atlantis > The price of wealth is to be controlled > To survive, succumb is to depend on the conditionability of others Details: at the start you conquer 7 societies (unicorns etc) and are hailed as a great leader Then you make mistakes, get overwhelmed by robots, revolutionaries etc Note that you never consider it an overt to conquer the meat body people, your idea of overts has to do with betraying other invaders and your own loss of courage etc Then comes the usual decline etc TO GATHER IS NATIVE STATE Dynamic_/dimension/ 7 Life
45 To Grow - Genetic Entity Environment - a south sea volcanic island, you are a GE and evolve a genetic line trying to have your forms overwhelm the forms evolved by other GEs in the chain of islands Incident 2 location - Tahiti, Pyramid - Australia
> The price of growth is death > To survive, succumb is to depend on the sacrifices of others Time -- cells/micro-organisms in the sea as day turns into night Space -- an island in the sea, bay, reefs, the sky above Energy -- lighting bolt striking a forest and starting a fire Matter -- a vast rock cliff above the beach Affinity -- GE feeling tender for a mouse like structure Reality -- a volcano sheathed in clouds and its slopes teaming with life Communication -- one monkey points a snake out to another Understand -- 2 sloths hang together looking at each other in the trees Fate -- glacier Help -- amoeba reaching to another that is sinking Decay -- fungus on tree Creation -- strange glow from a cave in the slopes of a volcano You -- a GE, golden cloud Fall -- bird dropping a clamshell Warmth -- Green Sun in sky Turbulence -- surf Competition -- another GE, blue colored Abandonment -- shellfish on beach Doom -- volcano erupting Details: you are a genetic entity growing a lifeforms You begin with simple ones on a lifeless volcanic island and gradually get more complex Then a rival GE starts up on the opposite side of the island He sends birds against the clams, vines against the trees, so you grow monkeys to tear at the vines, so he grows tigers to eat the monkeys etc This probably belong to a higher series The GE is a cloud form and the scale is creation first followed by decay, instead of straight decay down to death TO GROW IS NATIVE STATE 46 To Discover - Centaurs Environment - ship sailing from bay to bay on a new continent, explorers who first try to find treasure, learn wisdom, and teach, but end up like conquistadors Incident 2 location -- New Zealand, Pyramid - Durban, South Africa > The price of discovery is blame (ruin?) > To survive, succumb is to depend on the gullibility of others Time - sun swings over ship at sea with centaurs Space - looking over the rail of the ship at the shores of a vast bay Energy -- rhinocerous charging Mass -- cliffs at shore, waves drive a ship towards them Trouble -- angels Details: at start you are on a explorers ship landing in natural harbors etc along the shores of a new continent (large island) It is very exciting and you are filled with the thrill of finding and learning new things The places have strange flora and fauna You visit 7 bays (rabbit people + robots, cat people + bears, elves + goat people, magicians + arabs, gnomes + giants, frog people + insects, Greek gods + dog people) You visit each bay and are exhilarated by what you find, but you try to dominate the people At first you help them and they welcome you Eventually you exploit and enslave them Also, you get drawn into their wars etc You try to teach them about things and fail, you discover new ideas but they don't want to listen, so you begin to trap them for their own good and force them into schools & they rebel etc The people pray for help against you and angels with fiery swords come and oppose you Eventually they destroy your ship and capture you and god divides you against yourself etc TO DISCOVER IS NATIVE STATE 47 To Heal - Tree Man Environment -- forest You heal the animals taking all the hurt away, but when they disobey you, you push it all back in & they get sick Incident 2 location - Prague, Pyramid - Uruguay > The price of healing is pain > To survive, succumb is to depend on the weakness of others Time -- shifting slat of sunlight threw forest canopy Space -- a path going off through the trees into the distance trouble -- A Bore Person (pig man with tusks) Details: you are in a forest with cat people, bull people, etc At start you visit 7 races and perform great healing for each They all build alters to you and worship you and praise you But you don't like them fighting each other etc so you try to control them You push injuries back in on the and they sicken and die Another forest guardian sets up on the far side of the forest and your people and his people fight Too many are killed and hurt for you to heal them them all and so your people turn against you Eventually your captured and taken before the mountain god (earth god) and divided against yourself etc TO HEAL IS NATIVE STATE 48 To Adapt - Thread Man You are a bundle of threads that can unravel and reweave into a new shape Incident 2 - N Siberia, Pyramid - Syria Time -- a clock on a tower (silver ball with streamers) Space -- Gossamer city Energy -- wave shakes the city (underwater?) Mass -- great rock crushes things You -- a thread man (like many pieces of string) Trouble -- cyclops Details: at start you adapt and tech others to adapt to 7 threads There are crab people who chop you with pincers and cyclopes who burn you with beams from their eye and bull people who enforce rules There are snowflakes etc You have a horror of solidifying and of burning TO ADAPT IS NATIVE STATE Dynamic_/dimension/ 4 - Race & Society 49 To Establish - Giant Environment - three eyed giants dominating flatlands linked by a hyperspace grid > Incident 2 location - Philadelphia, Pyramid - Dublin, Ire > The price of order is invalidation > To survive, succumb is to depend on the obedience of others Note, originally had this as one eyed giants - i.e. Cyclops, but some confusion between this & "To Judge", also was missing the next goal upwards, so items got crossed up Details: there is an electronic grid (looks like graphics), ultradimensional grid linking 7 firmaments/planes/flatlands You establish the 7 flatlands & setup a race of beings on each one (Chinese peasant children, fox people, etc) in a rigid cast system Each race has a trade/task/skill & you establish a civilization co-ordening all these & expanding the space grid You hypnotize (implant) any dissenters for the greater good At start you have wonderful goals of a glorious civilization etc Sliding down, people revolt, get implanted, you do many overts & finally give up & let civilization fall & are captured by mobs etc TO ESTABLISH IS NATIVE STATE 50 To Share - Dolphins The dolphins have no hands, but can levitate things by group postulation They launch wooden spaceships and build a very low orbit space-stations You create too much dissension and the station fall Incident 2 location - near Havaii, Pyramid - Azors Incident 2 scene - dolphin in a glider spiraling in to volcano > The price of sharing is enforced agreement > To survive, succumb is to depend on the agreement of others Time -- sun over ocean with dolphins Space -- dolphin in glider high above the world Energy -- beam from sky boiling the ocean Mass -- dolphins in ocean levitating vast glob of water God -- giant statue of Poseidon with trident Trouble -- aliens, (like giraffe people or insect people?) Details: you do 7 great cooperative efforts including uprooting trees from the islands and launching the space platform and shaking the aliens (insect people with energy weapons) ship until they will trade peacefully Gliders and platforms are wood frames with plastic film holding water Sex is group orgies at sea You have no hands and can only operate in a group Agreements are forced by projecting thought bubbles at each other You commit overts as ordered by the group including casting out a friend (thrown off platform) & then rebel & obsessively individuate Poseidon divides you against yourself etc TO SHARE IS NATIVE STATE 51 - To Unite - Dog Soldiers Environment - Nazi like war for racial purity In the end you turn traitor & both sides do you in Incident 2 location - Frankfurt, Germany, Pyramid - Perth, Australia > The price of loyalty is dishonor > To survive, succumb is to depend on the honor of others Time -- sun swings over the battlefield Space -- a harbor with ships & planes & troops massed on shore Energy -- a large bomb blows up a city (mushroom cloud) Mass -- giant steel doors of a bunker like fortress (huge) God -- statue of a giant bird on a pedestal Trouble -- cat people Details: you are an officer engfaged in 7 glorious campaigns, defeating the enemy & uniting countries & purifying the race At first you agree heavily with this & see the sense of it & are happy to have an opponent, but gradually you begin to question The army installs control devices in your teeth You have sex with an enemy spy & sympathize with the enemy & begin helping them Your discovered & flee to the enemy who implant more control devices & send you back as a counter spy & you're caught again & implanted further etc Your divided against yourself & sent again as a spy with hidden portions of yourself taking over when you are asleep & reporting in etc Eventually you blow everyone up by disabling the shields during an attack Your comrades from both sides drag your soul out of the grave & toss you into a volcano for betraying them This is high tech with laser cannons, laser rifles with bayonets etc, the women have 4 breasts TO UNITE IS NATIVE STATE 52 To Control - Frog People Environment - pond with houses on stilts, much politics Incident 2 location - Caspian Sea, Pyramid - lake Nayassa, Africa Incident 2 scene - Frog Person dumped into a volcano by a crowd > The price of civilization is oppression > To survive, succumb is to depend on the meekness of others Time -- a water clock (a series of trays of water) Space -- a village of floating cushions w/ sunshades + houseboats Energy -- a tidal wave Mass -- a vast cliff overhanging the lake Trouble -- slime monsters Details: you are a frog person (manlike, with has hands, wears clothes, etc) The frog people mostly live in & on the water although they have buildings on the shore too (need to breed underwater, etc) You control the pond by leading & manipulating the people & try to control other ponds as well You perform 7 great deeds of control to get the people to work together to fight slime monsters, stop crime, build a dam, etc The people wouldn't obey rules so you put through control helmets on them (supposedly on criminals but really on anyone who protests) The helmets give headaches when they disobey orders or break laws or think bad thoughts about the state etc Eventually you covertly aid the slime monsters to give you more excuses for more control etc Your misdeeds are eventually found out & the people rebel & you chased & caught & divided against yourself etc TO CONTROL IS NATIVE STATE Following, "To Judge", probably belongs with the 9th dynamic (some as "To Arbitrate"), kept here temporarily as a safety measure, see 9th dynamic ?? To Judge - Giants, A Judge Environment - courtroom, you make others divide against themselves for their crimes You travel to villages of underpeople such as elves & fairies & hold court Twist cases for your own gain Incident 2 location -- Philadelphia, Pyramid -- Dublin, Ire > The price of law is injustice > To survive, succumb is to depend on the law abidence of others Time -- courtroom clock TO JUDGE IS NATIVE STATE
Dynamic_/dimension/ 3 Groups 53 To Organize - Clerk, Human Environment - bureaucracy (everything happens inside), planets are being taken over & you do the paper work, eventually angry mobs storm the building & burn forms etc Incident 2 location - London, Pyramid - Portugal > The price of order is frustration > To survive, succumb is to depend on the uniformity of others Time -- beeping computer signal (red flashing light on console) Space - looking down at the cafeteria from a mezzanine Energy -- someone throws a basket of forms at the clerk desk Mass -- endless ceiling high piles of forms Trouble -- bull people Details: the body type is hermaphrodite (bi-sexual) Sex is used as an office hierarchy privilege, done to you by seniors & by you to juniors There is a sort of 2D as well & the sex in the office is a source of upset God is an administrative computer The entire incident happens indoors The exhilaration at the start is on putting order into everything & categorizing & airing it Planets are being taken over & you handle all the paperwork At start you organize 7 departments, creating new forms & procedures to introduce more order into the every growing piles of data There are forms about forms When you make mistake, the penalty is to pay tax & and form of this are endless & horrible You inflict forms & lines & procedures on others & sometimes they starve & die online There are bull people who wouldn't tolerate this and wreck things etc Sinking downscale you become horrified & guilty but can't stop Eventually angry mobs storm through the building & burn forms etc Eventually you are caught and divided for your sins by the god computer In the end you fall down an elevator shaft which opens into a big cavern in the basement that contains a volcano which leads down to hell TO ORGANIZE IS NATIVE STATE 54 To Co-operate - Robots Environment - warring space stations in orbit (blue vs red robots), squarish robot bodies, cube heads Incident 2 location - orbit, Pyramid - Detroit Incident 2 scene - robot falling from sky into a volcano > The price of agreement is obedience > To survive, succumb is to depend on the obedience of others Time -- sun moving across a space station Space -- 2 large space-stations (wheels), a planet is high above (about 8 big platforms + ships & robots moving around) Energy -- ship smashing into station & debris flying around Mass -- large bundle of girders drifting into a bulkhead & crumpling it in a large loading dock (gravity less) God -- computer Creator -- octopus in tank of gas Dissolve -- robots tossing others into a vat of boiling acid Details: you do 7 great projects working together with the other robots to build things & expand the station & fight the enemy robots etc You're sort of team leader who gets others to work together but they get in each others way & you sacrifice & harm them for the sake of the project without regard to fairness or impact on the individuals (i.e. purely practical) The individuals become upset so you have reprogrammed (implanted) & also you pretend to be helping them but really (at first) are only working for the sake of the group Later you become dis-illusioned & only work for yourself & and your own gain Finally you want to overthrow society but can't because the other robots will destroy everyone Your evilness is found out & you dragged before the computer God etc TO CO-OPERATE IS NATIVE STATE 55 To Participate - Mermaid Environment - in ocean Sex splits the tail & causes you to develop legs which is considered degraded & confines you to land You do it anyway for the sake of participation & become debased & cast out Incident 2 location - Capetown, S Africa, Pyramid - bay in NE Lemuria > The price of approval is self degradation > To survive, succumb is to depend on the sympathy of others Time -- moon swings (nighttime) above a mermaid on a rock at sea Space -- undersea castle with glow fish swimming around etc Energy -- ship crashing on the rocks Mass -- heavy chest sinking in water with mermaids struggling & failing to pull it up Trouble -- Centaurs on the deck of a ship God -- giant statue of Poseidon half out of the water with a trident Details: you participate in 7 great group activities These include singing which compels human sailors to come & crash on the rocks where their stuff can be looted Your voice has magical powers & they are amplified by singing together with others Sometimes a ship has centaurs instead of human sailors & they can resist your voice & have magic of their own & hunt you Finally you have sex with a human & your legs split open & your cast out & you participate with the other cast out mermaids on shore to sink ships but the centaurs come & catch you & drag you before Poseidon (god statue) who divides you against yourself etc (maybe some errors it this?) Thye mermaids big button is showing others how they've ruined her TO PARTICIPATE IS NATIVE STATE 56 To Expand - Mouse People - Railroad Engineers
You engineer a vast railroad at the expense of everything else You are in competition with others doing the same & you work your mice to death & are sentenced by the gods Incident 2 location - Edinburgh, Pyramid - Philadelphia > The price of expansion is confusion > To survive, succumb is to depend on the toil of others Time -- RR clock tower over station Space -- Trainshed Energy -- locomotive in motion Mass -- coaling tower dumping tons of coal God -- looks like USA's Uncle Sam Trouble -- a housefrau like dollbody, hypnotic beams shoot from eyes Details: at start you organize 7 great projects You get them building railroads (British looking, red engines & competition has green engines) Working to beat another company & be larger Eventually you do too many overts and overexpand and it's all too complicated and everyone works too hard Doll people object to your expansion etc You work the mice to death They revolt etc TO EXPAND IS NATIVE STATE Dynamic _/dimension/ 2 - Sex, Family 57 To Reproduce - Insect People You are one of the bug eyed insect people that reproduce by injecting eggs into paralyzed hosts Walks on 2 legs & has 4 hands Space traveling Swoop down on planets (a bit like 5th invader) Incident 2 location - Calcutta, Pyramid - Buenos Aires (ural mountains?) > The price of expansion is detestation > To survive, succumb is to need bodies of others Time -- Wristwatch on wrist of an insect body Space -- insect invaders swooping down on a valley Energy -- Gorillas with laser cannon blast down a clip ( insect invaders are at top of cliff) God -- a stone spider Trouble -- Gorilla people Details: at start you swoop down as part of an invader force against 7 planets where you inject eggs into the natives (various body types) You come down from orbit riding prone on a small torpedo shaped device with handlebars Your wings can support you in the air briefly and but tire rapidly There is a tremendous 'high' about populating all of the universe with your own species As a male, your sexual organs draw eggs out of the female & fertilize & hold them (where they build up pressure) until you can inject them into a host Some of the peoples you attack are high tech There are laser armed gorilla people who object to being egg victims They give you much trouble & get you in the end You begin to realize that your whole life is an overt but you can't stop Eventually the gorillas burn off your wings & drop you in a volcano etc TO REPRODUCE IS NATIVE STATE 58 To Satisfy - Caveman Environment - stone age (see Hits of Man), much sex, rape, breaking women's legs to keep them from running away, infidelity, etc Incident 2 location - Peking, Pyramid - France Incident 2 scene - caveman jumping in a volcano > The price of pleasure is to sin > To survive, succumb is to depend on others for pleasure (fulfillment?) Time -- caveman by cave overlooking a valley with shadows creeping Space -- looking down at valley from rocks Energy -- caveman bashing head of mammoth with club Mass -- a great rock Crush -- arm sticking out from under body of a mammoth Trouble -- elves Details: at start you are master of the land, hunt mammoths, kill bears, etc There is much sex, all the woman want you but each wants to keep you for themselves At start there are 7 women who you mate with successfully and then things begin deteriorating One woman drives off all the others You want one from a different tribe who isn't interested in you & you break her leg to keep her & then regret it etc There are also elves You steal elf woman & rape them, chase them through their caves But elves strike you with magic bolts etc Finally they catch you & take you before the statue of the mammoth god who divides you against yourself Eventually no female wants you, you can't kill game, & the elf women throw stones at you Finally they roll a bolder at you & you die & are buried in a cave where fire demons drag your soul deeper into the caves which leads into a volcano & down to hell TO SATISFY IS NATIVE STATE 59 To Join - Cat People Environment - a neo-modern (cubist) city of flying (levitating) cat people crazy for sex Have endless kids & throw them out or kill them until robots come & force you to feed them (kids eat your breasts which grow back, but its painful) You betray lovers turning them in to the robots etc Incident 2 location - Orleans, Pyramid - Baghdad > The price of love is betrayal > To survive, succumb is to depend on the lusts of others Time -- sun swings over a cubist city with flying cat people Space -- cat person floating in air over ocean Energy -- cat person levitating Mass -- a great iron chest which falls & crashes through the floor Trouble -- robots God -- Earth Mother statue Details: you are a cat woman who is exilarated about sex You have 7 wonderful 2Ds When you have kids you bash their heads in or throw them out to starve Then robots come & explain that your supposed to let the kids feed on you & they enforce it as a law each litter bites you & scars you all over & (the breasts are nubs to be eaten) You violate laws, kill kids, engage in sexual abuse, fight robots, etc Also you betray your lovers turning them over to the robots when they give you problems etc The robots catch you & haul you before earth mother god (giant human like statue with dozens of arms & breasts & endless kids of many types in its arms) It hits you with a beam that divides you against yourself They release you and you grow old and ugly, no males will join with you etc You jump off a building & find you can't levitate anymore & smash to the ground & die The robots scrap up the body & put it in a drawer in a mausoleum & lock it electronically so that your soul can't get out Then devils drag your soul out (you try to stay in) & haul you out to sea & throw you into a volcano sticking above the surface Inside, the souls of all the children you killed torture you with painful degraded sexual sensations TO JOIN IS NATIVE STATE 60 To Care For - Bird Girl
You protect the forest & strangle trappers etc Environment - a forest of giant trees Incident 2 location - Alcopoco, Mexico, Pyramid - Niger/Chad, Africa > The price of caring is grief > To survive, succumb is to depend on the suffering (?) of others Time -- birdgirl on the porch of tree house watching the sunset Space -- birdgirl on giant tree branch looking at forest valley Energy -- Bird girl flying hard up to the top of a clip Mass -- rock promontory jutting out over valley (& starting to crack off) Trouble -- snake people (engineers) Details: you are in a forest of ferns & trees with dinosaurs etc & snake people who build things You have 7 families of children including your own & other types of creatures who you care for with great pleasure & successs They spread through the forest You also care for other children such as dinosaurs etc but they all fight & hurt each other although they love you You try to make everyone stop fighting but they resent this The snakes enslave others & build vast structures & cut down trees & you interfere & they hurt you You try to stop aeveryone from doing anything & begin killing anyone who moves (all for good reasons) & you wouldn't let anyone live their own lives & begin implanting people not to fight etc You like a god to the various children at first but them you become an oppressor At one point, the snake people promise to stop the fighting (by enslavement) and so you help them, but they betray you Eventually the children catch you & turn you over to the snakes who haul you before the snake god (a creature in a bottle) who divides you against yourself TO CARE IS NATIVE STATE Dynamic_/dimension/ 1 - Body 61 To Feel (To experience the feeling of being alive, also could be translated as "To Live") - Bears
Environment - snow covered forest, these are pretty much real bears, not bear people, you offend the spirit guardian of the forest by making mess, also hunters chase you (fox people with rifles) Incident 2 location - Canton, China, Pyramid - Green Bay, Wisc > The price of sensation is pain > To survive, succumb is to depend on the others for sensation Time -- sun swings over snow covered forest Space -- snowy mountain slope God -- statue of forest god (treelike man) Difficult -- bear trying to catch fish Trouble -- Hunters (fox people) Details: at start you are the master of all your survey, experiencing 7 incidents of wonderful feelings including climbing trees, scaring other animals, sex, catching fish, eating honey, etc But you mess up things etc & think its a lot of fun etc It gets cold & you hibernate, bees sting you etc You offend the guardian of the forest by making so much mess, and hunters (fox people with rifles) chase you there are tree people (trees with faces) & you torture them with fire , you also burn down part of the forest The tree god catches you (in his spirit form) and takes you to his alter & divides you against yourself Now everything is terrible & you age etc Then the hunters kill & skin eat you & bury the bones You can't get out of the grave because they build a magic cairn over it to keep you in Plant devils come & drag your soul off to hell TO FEEL IS NATIVE STATE 62 To Replenish - looks sort of like an Old Arab Environment - desert & mountains Lots of stealing from Arab camp & from robots, much need to rest Incident 2 location - Jerusalem, Pyramid - Shanghai, China > The price of motion is tiredness > To survive, succumb is to depend on the creations of others Time -- sunset in the desert Space -- siting on rocks looking at sand Energy - hurling a spear Mass -- the mountains Trouble -- spider people Details: you are sly and crafty and ride around with great exilaration and take what you want There is treasure in the mountains and you find it and steal it You do 7 great thefts to replenish the tribe's coffers Then, sinking downscale, you develop considerations on taking others things and using others energy and get tired etc You stumble on a robot base in the mountains and steal from them and get in trouble Eventually the spider people (invader's who own the robots) catch you and take you before their computer god who divides you against yourself Then you age rapidly and totter about as the old man of the mountains & die etc TO REPLENISH IS NATIVE STATE There might be some errors in this Its possible that the goal is "To Survive", and that it comes between "To Eat" and "To Endure" 63 To Eat - Tiger
Environment - jungle, eating monkeys, chased by natives, sacrificed to the monkeys gods (stone statutes) Incident 2 location - Kenya, Pyramid - S. India > The price of energy is guilt > To survive, succumb is to depend on the energy of others Time -- sun swings over tiger eating monkey on hill above jungle Space -- Tiger looking over plane Energy -- tiger leaping between rocks Mass -- tiger watching natives struggling to lift a water buck God -- giant statue of a monkey Trouble -- natives (see Tiger symbols platen for full list > http://decoder.moy.su/index/symbols/0-49) Details: you're the tiger in the jungle You eat 7 monkeys with great gain in strength and aliveness Gradually you deteriorate, having trouble with natives, elephants, rhinos, etc Finally the natives capture and cage you and haul you before the monkey gods who divide you against yourself and then you age and starve, struggling in the jungle You die and the natives dance on your grave so that you can't get out Then devil birds come and carry your soul off to the hell in a volcano TO EAT IS NATIVE STATE 64 To Endure - Pyramid Environment - desert You are a stationary pyramid (3 sides with 1 eye in each, one eye for sex & sensation, 1 for blasting things with energy, & 1 for hypnosis/control) You're a god similar to the statue in "To Create" but immobile & need people to care for the pyramid There is a space opera city in the distance & you hypnotize the people in it to serve you until they destroy you Incident 2 location - Egypt, Pyramid - New York Incident 2 scene - the ground cracks beneath the pyramid and it falls into the fires of the Earth > The price of endurance (or persistence or havingness?) is to be weighted down > To survive, succumb is to depend on the care of others Time -- sun swings over pyramid (with eye) Space -- desert (city in distance) Energy -- beam coming out from pyramid Danger (fear) -- spaceship approaching the pyramid Trouble -- an old man with a staff Hurt -- sandstorm abrading the pyramid Pain -- beam from ship knocks off bricks from pyramid Control -- eye of pyramid shoots beam into a one eyed man Excitement -- a space opera type city Influence -- a beam from the pyramid embraces the city Details: you are a sort of god (like the statue in "To Create"), but you are immobile You permeate the nearby city and the people (Egyptian like but the headdresses are part of their heads) come to worship you You hypnotize rulers etc and play games with the people, using them like toys At first you help the city (do 7 wondrous deeds, resolving conflicts etc), but eventually you're just an evil influence There are other pyramids You can intertwine your sensation beam with them for sex but its very shallow All feeling is slightly numb & heavy except for pain which is very worrisome As parts of the pyramid crumble, you hypnotize people to rebuild & fix it You come into competition with another pyramid on the far side of the city & the 2 of you start a civil war hypnotizing the people against each other Eventually you get the people to destroy the other pyramid and you know it is possible to die A prophet comes who is immune to your hypnosis (blind) and he calls down the sky gods (giant man shaped spirits) who come down & divide you against yourself The people cease to worship you and you decay & die & are buried by sand & eventually you're thrown into hell in a volcano TO ENDURE IS NATIVE STATE Penalty Universes are not full without assessment of negative goals! Check full list on Xover > http://decoder.moy.su/index/xover/0-65
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